How could I implement a bleach bypass shader effect for WPF?
I'm also interested in the possibility of implementing the first two Tehnicolor 开发者_如何学运维Film Processes, or any variety that would result in an old film look.Check out: http://developer.download.nvidia.com/shaderlibrary/packages/post_bleach_bypass.fx.zip
The important part is:
float4 bypassPS(QuadVertexOutput IN, uniform sampler2D SceneSampler) : COLOR
{
float4 base = tex2D(SceneSampler, IN.UV);
float3 lumCoeff = float3(0.25,0.65,0.1);
float lum = dot(lumCoeff,base.rgb);
float3 blend = lum.rrr;
float L = min(1,max(0,10*(lum- 0.45)));
float3 result1 = 2.0f * base.rgb * blend;
float3 result2 = 1.0f - 2.0f*(1.0f-blend)*(1.0f-base.rgb);
float3 newColor = lerp(result1,result2,L);
float A2 = Opacity * base.a;
float3 mixRGB = A2 * newColor.rgb;
mixRGB += ((1.0f-A2) * base.rgb);
return float4(mixRGB,base.a);
}
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