90% of the time I am unable to launch osk.exe
from a 32bit process on Win7 x64
. Originally the code was just using:
Process.Launch("osk.exe");
Which won't work on x64 because of the directory virtualization. Not a problem I thought, I'll just disable virtualization, launch the app, and enable it again, which I thought was the correct way to do things. I also added some code to bring the keyboard back up if it has been minimized (which works fine) - the code (in a sample WPF app) now looks as follows:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;using System.Diagnostics;
using System.Runtime.InteropServices;
namespace KeyboardTest
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
[DllImport("kernel32.dll", SetLastError = true)]
private st开发者_运维问答atic extern bool Wow64DisableWow64FsRedirection(ref IntPtr ptr);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool Wow64RevertWow64FsRedirection(IntPtr ptr);
private const UInt32 WM_SYSCOMMAND = 0x112;
private const UInt32 SC_RESTORE = 0xf120;
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, IntPtr lParam);
private string OnScreenKeyboadApplication = "osk.exe";
public MainWindow()
{
InitializeComponent();
}
private void KeyboardButton_Click(object sender, RoutedEventArgs e)
{
// Get the name of the On screen keyboard
string processName = System.IO.Path.GetFileNameWithoutExtension(OnScreenKeyboadApplication);
// Check whether the application is not running
var query = from process in Process.GetProcesses()
where process.ProcessName == processName
select process;
var keyboardProcess = query.FirstOrDefault();
// launch it if it doesn't exist
if (keyboardProcess == null)
{
IntPtr ptr = new IntPtr(); ;
bool sucessfullyDisabledWow64Redirect = false;
// Disable x64 directory virtualization if we're on x64,
// otherwise keyboard launch will fail.
if (System.Environment.Is64BitOperatingSystem)
{
sucessfullyDisabledWow64Redirect = Wow64DisableWow64FsRedirection(ref ptr);
}
// osk.exe is in windows/system folder. So we can directky call it without path
using (Process osk = new Process())
{
osk.StartInfo.FileName = OnScreenKeyboadApplication;
osk.Start();
osk.WaitForInputIdle(2000);
}
// Re-enable directory virtualisation if it was disabled.
if (System.Environment.Is64BitOperatingSystem)
if (sucessfullyDisabledWow64Redirect)
Wow64RevertWow64FsRedirection(ptr);
}
else
{
// Bring keyboard to the front if it's already running
var windowHandle = keyboardProcess.MainWindowHandle;
SendMessage(windowHandle, WM_SYSCOMMAND, new IntPtr(SC_RESTORE), new IntPtr(0));
}
}
}
}
But this code, most of the time, throws the following exception on osk.Start()
:
The specified procedure could not be found at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
I've tried putting long Thread.Sleep commands in around the osk.Start line, just to make sure it wasn't a race condition, but the same problem persists. Can anyone spot where I'm doing something wrong, or provide an alternative solution for this? It seems to work fine launching Notepad, it just won't play ball with the onscreen keyboard.
A 32 bit application running on a 64 bit operating system should start the 64 bit version of osk.exe. Below you see a code snipped written in C# to start the correct on screen keyboard.
private static void ShowKeyboard()
{
var path64 = @"C:\Windows\winsxs\amd64_microsoft-windows-osk_31bf3856ad364e35_6.1.7600.16385_none_06b1c513739fb828\osk.exe";
var path32 = @"C:\windows\system32\osk.exe";
var path = (Environment.Is64BitOperatingSystem) ? path64 : path32;
Process.Start(path);
}
I don't have a very solid explanation for the exact error message you are getting. But disabling redirection is going to mess up the .NET framework. By default, Process.Start() P/Invokes the ShellExecuteEx() API function to start the process. This function lives in shell32.dll, a DLL that might have to be loaded if that wasn't previously done. You'll get the wrong one when you disable redirection.
A workaround for that is to set ProcessStartInfo.UseShellExecute to false. You don't need it here.
Clearly, disabling redirection is a risky approach with side-effects you cannot really predict. There are lots of DLLs that get demand-loaded. A very small helper EXE that you compile with Platform Target = Any CPU can solve your problem.
This is my code
var path64 = Path.Combine(Directory.GetDirectories(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Windows), "winsxs"), "amd64_microsoft-windows-osk_*")[0], "osk.exe");
var path32 = @"C:\windows\system32\osk.exe";
var path = (Environment.Is64BitOperatingSystem) ? path64 : path32;
if(File.Exists(path))
{
Process.Start(path);
}
Certain things are going on under the hood that require you to start osk.exe from an MTA thread. The reason seems to be that a call to Wow64DisableWow64FsRedirection
only affects the current thread. However, under certain conditions, Process.Start
will create the new process from a separate thread, e.g. when UseShellExecute
is set to false and also when being called from an STA thread as it seems.
The code below checks the apartment state and then makes sure to start the On-Screen Keyboard from an MTA thread:
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
class Program
{
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool Wow64DisableWow64FsRedirection(ref IntPtr ptr);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool Wow64RevertWow64FsRedirection(IntPtr ptr);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd,
UInt32 Msg,
IntPtr wParam,
IntPtr lParam);
private const UInt32 WM_SYSCOMMAND = 0x112;
private const UInt32 SC_RESTORE = 0xf120;
private const string OnScreenKeyboardExe = "osk.exe";
[STAThread]
static void Main(string[] args)
{
Process[] p = Process.GetProcessesByName(
Path.GetFileNameWithoutExtension(OnScreenKeyboardExe));
if (p.Length == 0)
{
// we must start osk from an MTA thread
if (Thread.CurrentThread.GetApartmentState() == ApartmentState.STA)
{
ThreadStart start = new ThreadStart(StartOsk);
Thread thread = new Thread(start);
thread.SetApartmentState(ApartmentState.MTA);
thread.Start();
thread.Join();
}
else
{
StartOsk();
}
}
else
{
// there might be a race condition if the process terminated
// meanwhile -> proper exception handling should be added
//
SendMessage(p[0].MainWindowHandle,
WM_SYSCOMMAND, new IntPtr(SC_RESTORE), new IntPtr(0));
}
}
static void StartOsk()
{
IntPtr ptr = new IntPtr(); ;
bool sucessfullyDisabledWow64Redirect = false;
// Disable x64 directory virtualization if we're on x64,
// otherwise keyboard launch will fail.
if (System.Environment.Is64BitOperatingSystem)
{
sucessfullyDisabledWow64Redirect =
Wow64DisableWow64FsRedirection(ref ptr);
}
ProcessStartInfo psi = new ProcessStartInfo();
psi.FileName = OnScreenKeyboardExe;
// We must use ShellExecute to start osk from the current thread
// with psi.UseShellExecute = false the CreateProcessWithLogon API
// would be used which handles process creation on a separate thread
// where the above call to Wow64DisableWow64FsRedirection would not
// have any effect.
//
psi.UseShellExecute = true;
Process.Start(psi);
// Re-enable directory virtualisation if it was disabled.
if (System.Environment.Is64BitOperatingSystem)
if (sucessfullyDisabledWow64Redirect)
Wow64RevertWow64FsRedirection(ptr);
}
}
Clumsy method:
Run this batch file on the side (started from 64 bit explorer) :
:lab0 TIMEOUT /T 1 >nul if exist oskstart.tmp goto lab2 goto lab0 :lab2 del oskstart.tmp osk goto lab0
Create file oskstart.tmp when you need the keyboard
For those who are facing "Could not start On-Screen Keyboard.", change your project's Platform Target to Any CPU.
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