To make the search foreach "symbol" i want to remove from my hashTable, i have chosen to generate the hashkey i inserted it at. However, the problem that Im seeing in my remove function is when I need to remove a symbol from where a collision was found it previously results in my while loop condition testing false where i do not want.
bool hashmap::get(char const * const symbol, stock& s) const
{
int hash = this->hashStr( symbol );
while ( hashTable[hash].m_symbol != NULL )
{ // try to find a match for the stock associated with the symbol.
if ( strcmp( hashTable[hash].m_symbol , symbol ) == 0 )
{
s = &hashTable[hash];
return true;
}
++hash %= maxSize;
}
return false;
}
bool hashmap::put(const stock& s, int& usedIndex, int& hashIndex, int& symbolHash)
{
hashIndex = this->hashStr( s.m_symbol ); // Get remainder, Insert at that index.
symbolHash = (int&)s.m_symbol;
usedIndex = hashIndex;
while ( hashTable[hashIndex].m_symbol != NULL ) // collision found
{
++usedIndex %= maxSize; // if necessary wrap index around
if ( hashTable[usedIndex].m_symbol == NULL )
{
hashTable[usedIndex] = s;
return true;
}
else if ( strcmp( hashTable[usedIndex].m_symbol , s.m_symbol ) == 0 )
{
return false; // prevent duplicate entry
}
}
hashTable[hashIndex] = s; // insert if no collision
return true;
}
// What if I need to remove an index i generate?
bool hashmap::remove(char const * const symbol)
{
int hashVal = this->hashStr( symbol );
while ( hashTable[hashVal].m_symbol != NULL )
{
if (开发者_StackOverflow strcmp( hashTable[hashVal].m_symbol, symbol ) == 0 )
{
stock temp = hashTable[hashVal]; // we cansave it
hashTable[hashVal].m_symbol = NULL;
return true;
}
++hashVal %= maxSize; // wrap around if needed
} // go to the next cell meaning their was a previous collision
return false;
}
int hashmap::hashStr(char const * const str)
{
size_t length = strlen( str );
int hash = 0;
for ( unsigned i = 0; i < length; i++ )
{
hash = 31 * hash + str[i];
}
return hash % maxSize;
}
What would I need to do to remove a "symbol" from my hashTable from a previous collision? I am hoping it is not java's equation directly above.
It looks like you are implementing a hash table with open addressing, is that right? Deleting is a little tricky in that scheme. See http://www.maths.lse.ac.uk/Courses/MA407/del-hash.pdf:
"Deletion of keys is problematic with open addressing: If there are two colliding keys x and y with h(x) = h(y), and key x is inserted before key y, and one wants to delete key x, this cannot simply be done by marking T[h(x)] as FREE, since then y would no longer be found. One possibility would be to mark T[h(x)] as DELETED (another special entry), which is skipped when searching for a key. A table place marked as DELETED may also be re-used for storing another key z that one wants to insert if one is sure that this key z is not already in the table (i.e., by reaching the end of the probe sequence for key z and not finding it). Such re-use complicates the insertion method. Moreover, places with DELETED keys fill the table."
What you need to do is create a dummy sentinel value that represents a "deleted" item. When you insert a new value into the table, you need to check to see if an element is NULL or "deleted". If a slot contains this sentinel "deleted" value or the slot is NULL, then the slot is a valid slot for insertion.
That said, if you are writing this code for production, you should consider using the boost::unordered_map, instead of rolling your own hash map implementation. If this is for schoolwork,... well, good luck.
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