Does anyone know of a way to add additional attribute types to the @property keyword without modifying the compiler? Or can anyone think of another way to genericize getter/setter creation?
Basically, I have a lot of cases in a recent project where it's handy for objects to lazily instanti开发者_运维问答ate their array properties. This is because we have "event" objects that can have a wide variety of collections as properties. Subclassing for particular events is undesirable because many properties are shared, and it would become a usability nightmare.
For example, if I had an object with an array of songs, I'd write a getter like the following:
- (NSMutableArray *)songs {
if (!songs) {
songs = [[NSMutableArray alloc] init];
}
return songs;
}
Rather than writing dozens of these getters, it would be really nice to get the behavior via...
@property (nonatomic, retain, lazyGetter) NSMutableArray *songs;
Maybe some fancy tricks via #defines or something? Other ideas?
You can always use macros. Even if you modified the compiler, you would probably still want to do this in @synthesize instead of @property, since there is no need to publish this implementation detail. And with a macro it is easy to use any init method. Unfortunately the macros are not aware of the getter= property attribute.
#define synthesizeLazyGetterWithInit(PROPERTY,TYPE,INIT)\
-(TYPE *) PROPERTY { if ( !PROPERTY ) { PROPERTY=[[TYPE alloc] INIT]; } return PROPERTY; }
#define synthesizeLazyGetter(PROPERTY,TYPE)\
synthesizeLazyGetterWithInit(PROPERTY,TYPE,init)
@implementation MyClass
synthesizeLazyGetter(songs,NSMutableArray)
synthesizeLazyGetterWithInit(other,NSMutableArray,initWithCapacity:0)
@end
Edit:
#define synthesizeLazyGetterOptional(PROPERTY,TYPE,INIT);\
-(TYPE *) PROPERTY:(BOOL)inAllocate { if ( !PROPERTY && inAllocate ) { PROPERTY=[[TYPE alloc] INIT]; } return PROPERTY; }\
-(TYPE *) PROPERTY { return [self PROPERTY:YES]; }\
-(BOOL) PROPERTY##Initialized { return nil != PROPERTY; }
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