I have 10 CCSprite images. They are continues images. I am using,
CCSprite *playerH = [CCSprite spriteWithFile:@"Player_01.png" ];
playerH.position = ccp(playerH.contentSize.width/2, windowSize.height/2);
[self addChild:playerH z:1];
CCAnimation* animation = [CCAnimation开发者_JAVA百科 animationWithName:@"dance" delay:0.20f];
for( int i = 1; i < 11; i++ )
{
[animation addFrameWithFilename: [NSString stringWithFormat:@"Player_%02d.png", i]];
}
NSLog(@"k VALUE: k: %d",k);
id actionA = [CCAnimate actionWithAnimation: animation restoreOriginalFrame:NO];
id actionD = [CCDelayTime actionWithDuration:5.0f];
id actionC = [CCCallFunc actionWithTarget:self selector:@selector(enemyEntranceScreen:)];
id seqActionPlayer = [CCSequence actions:actionA, actionD, actionC, nil];
[playerH runAction: seqActionPlayer];
But the animation is not continues. I have changed the animation delay time. but, I can see only three images appearing. How can we know how much time interval should we keep in animation.
Is there any relationship between this and the frame rate
[[CCDirector sharedDirector] setAnimationInterval:1.0/60];
[[CCDirector sharedDirector] setDisplayFPS:YES];
Thank you.
I got my animation smoothly. I think it depends on the
[[CCDirector sharedDirector] setAnimationInterval:1.0/60];
[[CCDirector sharedDirector] setDisplayFPS:YES];
Previously the setAnimationInterval value is 60.0/60. I changed it to 1.0/60. I could find all the images when the value is 1.0/60. I adjusted the animation time delay between the images.
But, when setAnimationInterval is 60.0/60 even I set the value of animation delay to 1second, I could not see all the 10 images displayed.
But, I need some clarification on the setAnimationInterval:
Thank You.
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