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Implementing parallel coordinates for multi dimensional data in Java [closed]

开发者 https://www.devze.com 2022-12-29 21:28 出处:网络
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. Closed 9 years ago.

I am planning to implement parallel coordinates in java using J开发者_如何学COGL library. Do you have any other suggestions?

Thank you

Bala


There are a number of 3D engines available in Java. LWJGL is extremely popular, but fairly low level and tailored to games. There are also a number of higher level toolkits, mostly based on LWJGL. JMonkeyEngine is probably the best known and most popular. Again most are aimed at the games market, and are tailored to it. For example (when I last looked) LWJGL and JMoneyEngine were both restricted to a single viewport per app, which works for games but might not for data visualization.

JOGL is a very thin java wrapper around OpenGL. As such it is incredibly powerful and flexible, but also hard to use and with a steep learning curve. There is also a pure Java package called Java3D, but I know of no successful uses of it and it seems to have fallen out of favor.

You might be interested in this article which talks about writing data visualization in JOGL.


You could try JMonkeyEngine. It is a little higher level than JOGL.

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