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JavaScript mapping touch events to mouse events

开发者 https://www.devze.com 2022-12-08 04:44 出处:网络
I\'m using the YUI slider that operates with mouse move events. I want to make it respond to touchmove events (iPhone and Android). How can I produce a mouse move event when 开发者_开发百科a touchmove

I'm using the YUI slider that operates with mouse move events. I want to make it respond to touchmove events (iPhone and Android). How can I produce a mouse move event when 开发者_开发百科a touchmove event occurs? I'm hoping that just by adding some script at the top that touchmove events will get mapped to the mouse move events and I won't have to change anything with the slider.


I am sure this is what you want:

function touchHandler(event)
{
    var touches = event.changedTouches,
        first = touches[0],
        type = "";
    switch(event.type)
    {
        case "touchstart": type = "mousedown"; break;
        case "touchmove":  type = "mousemove"; break;        
        case "touchend":   type = "mouseup";   break;
        default:           return;
    }

    // initMouseEvent(type, canBubble, cancelable, view, clickCount, 
    //                screenX, screenY, clientX, clientY, ctrlKey, 
    //                altKey, shiftKey, metaKey, button, relatedTarget);

    var simulatedEvent = document.createEvent("MouseEvent");
    simulatedEvent.initMouseEvent(type, true, true, window, 1, 
                                  first.screenX, first.screenY, 
                                  first.clientX, first.clientY, false, 
                                  false, false, false, 0/*left*/, null);

    first.target.dispatchEvent(simulatedEvent);
    event.preventDefault();
}

function init() 
{
    document.addEventListener("touchstart", touchHandler, true);
    document.addEventListener("touchmove", touchHandler, true);
    document.addEventListener("touchend", touchHandler, true);
    document.addEventListener("touchcancel", touchHandler, true);    
}

I've captured the touch events and then manually fired my own mouse events to match. Although the code isn't particularly general purpose as is, it should be trivial to adapt to most existing drag and drop libraries, and probably most existing mouse event code. Hopefully this idea will come in handy to people developing web applications for the iPhone.

Update:

In posting this, I noticed that calling preventDefault on all touch events will prevent links from working properly. The main reason to call preventDefault at all is to stop the phone from scrolling, and you can do that by calling it only on the touchmove callback. The only downside to doing it this way is that the iPhone will sometimes display its hover popup over the drag origin. If I discover a way to prevent that, I'll update this post.

Second Update:

I've found the CSS property to turn off the callout: -webkit-touch-callout.


I finally found a way to get this working using Mickey's solution but instead of his init function. Use the init function here.

function init() {
    document.getElementById('filter_div').addEventListener("touchstart", touchHandler, true);
    document.getElementById('filter_div').addEventListener("touchmove", touchHandler, true);
    document.getElementById('filter_div').addEventListener("touchend", touchHandler, true);
    document.getElementById('filter_div').addEventListener("touchcancel", touchHandler, true);
}

If you see 'filter_div' is the chart area where we have the chart range filter and only in that area do we want to rewrite our touch controls!

Thank you Mickey. It was a great solution.


Along the lines of @Mickey Shine's answer, Touch Punch provides mapping of touch events to click events. It's built to put this support into jQuery UI, but the code is informative.


For future users, who comeback here the following code might be used :

var eventMap = {};

(function(){
var eventReplacement = {
    "mousedown": ["touchstart mousedown", "mousedown"],
    "mouseup": ["touchend mouseup", "mouseup"],
    "click": ["touchstart click", "click"],
    "mousemove": ["touchmove mousemove", "mousemove"]
};


for (i in eventReplacement) {
    if (typeof window["on" + eventReplacement[i][0]] == "object") {
        eventMap[i] = eventReplacement[i][0];
    } 
    else {
        eventMap[i] = eventReplacement[i][1];
    };
 };
})();

And then in the events use like following :

$(".yourDiv").on(eventMap.mouseup, function(event) {
      //your code
}


For making @Mickey's code work on Edge and internet explorer, add the following lines in .css of the element where you want the simulation to happen:

.areaWhereSimulationHappens {
    overflow: hidden;
    touch-action: none;
    -ms-touch-action: none;
}

These lines prevent the default touch for edge and IE. But if you add it to the wrong element, then it also disables scroll (which happens by default on edge and IE on touch devices).


I just discovered this code resolving, i'm stuck on this situation in which I would like to put touch events and mouse event:

https://codepen.io/benstl/details/LYQjKvN

I supposed I have to add in te html the touchevents in the line :

div class="cube" onmousedown="grabOn(true)" onmouseup="grabOff()">

and on the javascript on :

document.addEventListener('mouseup', grabOff);
document.addEventListener('mousemove', handleMouseMove); 

But there's also the grab function to link to either.

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