I'm trying to read 3D models which were created for a DirectX applications, which are defined in the following way :
- In the file header, the Flexible Vertex Format (FVF) of the mesh is given (actually, I have any combinations of D3DFVF_{XYZ,DIFFUSE,NORMAL,TEX1,TEX2} in the meshes I tested)
- Then,
n
vertices are given in a linear pattern, with the fields presents according to the FVF.
However, I do not know the order of these fields. The logic would be that it is defined somewhere in DirectX documentation, but I was unable to find it. For example, which of these two structures is correct with FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL
(C syntax, but this problem applies to every language) ?
// This one ?
struct vertex1
{
D3DVERTEX pos;
DWORD color;
D3DVERTEX normal;
};
// Or this one ?
struct vertex2
{
D3DVERTEX pos;
D3DVERTEX normal;
DWORD color;
};
I would like a general answer to this question with all the possible fields (for example, XYZ before DIFFUSE before NORMAL before TEX1 before TEX2
). A pointer to the right page of the documentation would be fine too as开发者_StackOverflow I was not able to find it :) .
I ran into the same thing myself.
I think the order of the bits is the required order. From d3d9types.h:
#define D3DFVF_RESERVED0 0x001
#define D3DFVF_POSITION_MASK 0x400E
#define D3DFVF_XYZ 0x002
#define D3DFVF_XYZRHW 0x004
#define D3DFVF_XYZB1 0x006
#define D3DFVF_XYZB2 0x008
#define D3DFVF_XYZB3 0x00a
#define D3DFVF_XYZB4 0x00c
#define D3DFVF_XYZB5 0x00e
#define D3DFVF_XYZW 0x4002
#define D3DFVF_NORMAL 0x010
#define D3DFVF_PSIZE 0x020
#define D3DFVF_DIFFUSE 0x040
#define D3DFVF_SPECULAR 0x080
#define D3DFVF_TEXCOUNT_MASK 0xf00
#define D3DFVF_TEXCOUNT_SHIFT 8
#define D3DFVF_TEX0 0x000
#define D3DFVF_TEX1 0x100
#define D3DFVF_TEX2 0x200
#define D3DFVF_TEX3 0x300
#define D3DFVF_TEX4 0x400
#define D3DFVF_TEX5 0x500
#define D3DFVF_TEX6 0x600
#define D3DFVF_TEX7 0x700
#define D3DFVF_TEX8 0x800
I'm pretty sure that the order you are looking for is:
POSITION,NORMAL,PSIZE,DIFFUSE,SPECULAR,TEX0[,TEXn...]
I wasn't able to find a definitive answer in the documentation either.
here you are
FVF (OP says the information on this page is incorrect. I dont know, didnt check if FVF positioning is correct)
Generator
Well you should be defining it as follows.
struct EitherVertex
{
float x, y, z;
DWORD col;
float nx, ny, nz
};
or
struct EitherVertex
{
D3DXVECTOR3 pos;
DWORD col;
D3DXVECTOR3 nrm;
};
(D3DVERTEX refers to an entire vertex struct and not just a 3 element vector)
Of your 2 options a lot depends on how you access those vert elements. If you are using the depreceated FVF then the second of your 2 choice is the more correct.
If however you are using Vertex Declarations then YOU define where in the struct the relevant data is and the ordering does not matter.
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