I need load XNA.Texture2D to Pi开发者_StackOverflow中文版ctureBox.
i've tried this: http://www.gamedev.net/community/forums/viewreply.asp?ID=3224621 but it doesn't work. Any suggestions?
You should be able to use that method, but make sure that your XNA Texture2D is created with a format of 32bbpARGB. Any other format will prevent that method from working directly.
Easier way to do it is save the Texture2D using Texture2D.SaveAsPng
or Texture2D.SaveAsJpeg
to a memory stream and the open the virtual file using Bitmap(Stream)
.
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