I am trying to use the WINAPI ReadConsole()
to wait for any keypress at the end of my Win32 console application.
CONSOLE_READCONSOLE_CONTROL tControl;
char pStr[65536];
DWORD dwBufLen = 1;
DWORD dwCtl;
tControl_c.nLength = sizeof( CONSOLE_READCONSOLE_CONTROL );
tControl_c.nInitialChars = 0;
tControl_c.dwControlKeyState = 0;
tControl_c.dwCtrlWakeupMask = NULL;
pBuf[0] = 0x00;
do
{
ReadConsole( hConsole_c, pStr, (*pBufLen) * sizeof(TCHAR), pBufLen, &tControl );
}
while ( pStr[0] == 0x00 );
The code executes without throwing an exception. However, when the Rea开发者_开发百科dConsole()
function executes the error code ERROR_INVALID_HANDLE
(0x06) is flagged. I have verified hConsole_c
to be a valid handle. Does anyone have any insight as to what I am doing wrongly? I am using Visual C++ 2008 Express Edition. Thanks.
Works fine for me. The only way I could get it to fail with ERROR_INVALID_HANDLE was to pass it the STD_OUTPUT_HANDLE instead of the STD_INPUT_HANDLE. Are you sure hConsole_c is the input handle?
If you are just trying to wait for keypress at the end of your console app
why dont you try System("Pause");
?
Your method of waiting for a keystroke is very over-complex. Using single C function calls, there are a couple of ways you can do this:
getch();
(or the ISO C++ conformant name,_getch
), which is platform independent;system("pause");
, which is Windows-specific.
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