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What is the C runtime library?

开发者 https://www.devze.com 2022-12-29 06:43 出处:网络
What actually is a C runtime library and what is it used for? I was searching, Googling like a devil, but I couldn\'t find anything better than Microsoft\'s: \"The Microsoft run-time library 开发者_St

What actually is a C runtime library and what is it used for? I was searching, Googling like a devil, but I couldn't find anything better than Microsoft's: "The Microsoft run-time library 开发者_StackOverflowprovides routines for programming for the Microsoft Windows operating system. These routines automate many common programming tasks that are not provided by the C and C++ languages."

OK, I get that, but for example, what is in libcmt.lib? What does it do? I thought that the C standard library was a part of C compiler. So is libcmt.lib Windows' implementation of C standard library functions to work under win32?


Yes, libcmt is (one of several) implementations of the C standard library provided with Microsoft's compiler. They provide both "debug" and "release" versions of three basic types of libraries: single-threaded (always statically linked), multi-threaded statically linked, and multi-threaded dynamically linked (though, depending on the compiler version you're using, some of those may not be present).

So, in the name "libcmt", "libc" is the (more or less) traditional name for the C library. The "mt" means "multi-threaded". A "debug" version would have a "d" added to the end, giving "libcmtd".

As far as what functions it includes, the C standard (part 7, if you happen to care) defines a set of functions a conforming (hosted) implementation must supply. Most vendors (including Microsoft) add various other functions themselves (for compatibility, to provide capabilities the standard functions don't address, etc.) In most cases, it will also contain quite a few "internal" functions that are used by the compiler but not normally by the end user.

The runtime library is basically a collection of the implementations of those functions in one big file (or a few big files--e.g., on UNIX the floating point functions are traditionally stored separately from the rest). That big file is typically something on the same general order as a zip file, but without any compression, so it's basically just some little files collected together and stored together into one bigger file. The archive will usually contain at least some indexing to make it relatively fast/easy to find and extract the data from the internal files. At least at times, Microsoft has used a library format with an "extended" index the linker can use to find which functions are implemented in which of the sub-files, so it can find and link in the parts it needs faster (but that's purely an optimization, not a requirement).

If you want to get a complete list of the functions in "libcmt" (to use your example) you could open one of the Visual Studio command prompts (under "Visual Studio Tools", normally), switch to the directory where your libraries were installed, and type something like: lib -list libcmt.lib and it'll generate a (long) list of the names of all the object files in that library. Those don't always correspond directly to the names of the functions, but will generally give an idea. If you want to look at a particular object file, you can use lib -extract to extract one of those object files, then use dumpbin /symbols <object file name> to find what function(s) is/are in that particular object file.


At first, we should understand what a Runtime Library is; and think what it could mean by "Microsoft C Runtime Library".

see: http://en.wikipedia.org/wiki/Runtime_library

I have posted most of the article here because it might get updated.

When the source code of a computer program is translated into the respective target language by a compiler, it would cause an extreme enlargement of program code if each command in the program and every call to a built-in function would cause the in-place generation of the complete respective program code in the target language every time. Instead the compiler often uses compiler-specific auxiliary functions in the runtime library that are mostly not accessible to application programmers. Depending on the compiler manufacturer, the runtime library will sometimes also contain the standard library of the respective compiler or be contained in it.

Also some functions that can be performed only (or are more efficient or accurate) at runtime are implemented in the runtime library, e.g. some logic errors, array bounds checking, dynamic type checking, exception handling and possibly debugging functionality. For this reason, some programming bugs are not discovered until the program is tested in a "live" environment with real data, despite sophisticated compile-time checking and pre-release testing. In this case, the end user may encounter a runtime error message.

Usually the runtime library realizes many functions by accessing the operating system. Many programming languages have built-in functions that do not necessarily have to be realized in the compiler, but can be implemented in the runtime library. So the border between runtime library and standard library is up to the compiler manufacturer. Therefore a runtime library is always compiler-specific and platform-specific.

The concept of a runtime library should not be confused with an ordinary program library like that created by an application programmer or delivered by a third party or a dynamic library, meaning a program library linked at run time. For example, the programming language C requires only a minimal runtime library (commonly called crt0) but defines a large standard library (called C standard library) that each implementation has to deliver.


I just asked this myself and was hurting my brain for some hours. Still did not find anything that really makes a point. Everybody that does write something to a topic is not able to actually "teach". If you want to teach someone, take the most basic language a person understands, so he does not need to care about other topics when handling a topic. So I came to a conclusion for myself that seems to fit well in all this chaos.

In the programming language C, every program starts with the main() function. Other languages might define other functions where the program starts. But a processor does not know the main(). A processor knows only predefined commands, represented by combinations of 0 and 1.

In microprocessor programming, not having an underlying operating system (Microsoft Windows, Linux, MacOS,..), you need to tell the processor explicitly where to start by setting the ProgramCounter (PC) that iterates and jumps (loops, function calls) within the commands known to the processor. You need to know how big the RAM is, you need to set the position of the program stack (local variables), as well as the position of the heap (dynamic variables) and the location of global variables (I guess it was called SSA?) within the RAM. A single processor can only execute one program at a time.

That's where the operating system comes in. The operating system itself is a program that runs on the processor. A program that allows the execution of custom code. Runs multiple programs at a time by switching between the execution codes of the programs (which are loaded into the RAM). But the operating system IS A PROGRAM, each program is written differently. Simply putting the code of your custom program into RAM will not run it, the operating system does not know it. You need to call functions on the operating system that registers your program, tell the operating system how much memory the program needs, where the entry point into the program is located (the main() function in case of C). And this is what I guess is located within the Runtime Library, and explains why you need a special library for each operating system, cause these are just programs themselves and have different functions to do these things.

This also explains why it is NOT dynamically linked at runtime as .dll files are, even if it is called a RUNTIME Library. The Runtime Library needs to be linked statically, because it is needed at startup of your program. The Runtime Library injects/connects your custom program into/to another program (the operating system) at RUNTIME. This really causes some brain f...

Conclusion: RUNTIME Library is a fail in naming. There might not have been a .dll (linking at runtime) in the early times and the issue of understanding the difference simply did not exist. But even if this is true, the name is badly chosen.

Better names for the Runtime Library could be: StartupLibrary/OSEntryLibrary/SystemConnectLibrary/OSConnectLibrary

Hope I got it right, up for correction/expansion. cheers.


C is a language and in its definition, there do not need to be any functions available to you. No IO, no math routines and so on. By convention, there are a set of routines available to you that you can link into your executable, but you don't need to use them. This is, however, such a common thing to do that most linkers don't ask you to link to the C runtime libraries anymore.

There are times when you don't want them - for example, in working with embedded systems, it might be impractical to have malloc, for example. I used to work on embedding PostScript into printers and we had our own set of runtime libraries that were much happier on embedded systems, so we didn't bother with the "standard".


The runtime library is that library that is automatically compiled in for any C program you run. The version of the library you would use depends on your compiler, platform, debugging options, and multithreading options.

A good description of the different choices for runtime libraries: http://www.davidlenihan.com/2008/01/choosing_the_correct_cc_runtim.html

It includes those functions you don't normally think of as needing a library to call:

  • malloc
  • enum, struct
  • abs, min
  • assert

Microsoft has a nice list of their runtime library functions:

http://msdn.microsoft.com/en-us/library/2aza74he(VS.71).aspx

The exact list of functions would vary depending on compiler, so for iOS you would get other functions like dispatch_async() or NSLog().


If you use a tool like Dependency Walker on an executable compiled from C or C++ , you will see that one of the the DLLs it is dependent on is MSVCRT.DLL. This is the Microsoft C Runtime Library. If you further examine MSVCRT.DLL with DW, you will see that this is where all the functions like printf(), puts(0, gets(), atoi() etc. live.


i think Microsoft's definition really mean:

The Microsoft implementation of standard C run-time library provides...


There are three forms of the C Run-time library provided with the Win32 SDK:

* LIBC.LIB is a statically linked library for single-threaded programs.
* LIBCMT.LIB is a statically linked library that supports multithreaded programs.
* CRTDLL.LIB is an import library for CRTDLL.DLL that also supports multithreaded programs. CRTDLL.DLL itself is part of Windows NT. 

Microsoft Visual C++ 32-bit edition contains these three forms as well, however, the CRT in a DLL is named MSVCRT.LIB. The DLL is redistributable. Its name depends on the version of VC++ (ie MSVCRT10.DLL or MSVCRT20.DLL). Note however, that MSVCRT10.DLL is not supported on Win32s, while CRTDLL.LIB is supported on Win32s. MSVCRT20.DLL comes in two versions: one for Windows NT and the other for Win32s.

see: http://support.microsoft.com/?scid=kb%3Ben-us%3B94248&x=12&y=9

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