I'm currently having the following problem with CATiledLayer: when the view first loads, the scrolling works perfectly, but then when you zoom once, the view snaps to the anchor point (top left corner) and it can no longer scroll at all. The zooming works in that it will zoom in and out, but it will only zoom t开发者_StackOverflow中文版o the top left corner.
My code is as follows:
#import <QuartzCore/QuartzCore.h>
#import "PracticeViewController.h"
@implementation practiceViewController
//@synthesize image;
- (void)viewDidLoad
{
NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"];
NSData *data = [NSData dataWithContentsOfFile:path];
image = [UIImage imageWithData:data];
CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height);
CATiledLayer *tiledLayer = [CATiledLayer layer];
tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f);
tiledLayer.delegate = self;
tiledLayer.tileSize = CGSizeMake(1000, 1000);
tiledLayer.levelsOfDetail = 6;
tiledLayer.levelsOfDetailBias = 0;
tiledLayer.bounds = pageRect;
tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f);
myContentView = [[UIView alloc] initWithFrame:self.view.bounds];
[myContentView.layer addSublayer:tiledLayer];
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
scrollView.delegate = self;
scrollView.contentSize = pageRect.size;
scrollView.minimumZoomScale = .2;
scrollView.maximumZoomScale = 1;
[scrollView addSubview:myContentView];
[self.view addSubview:scrollView];
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return myContentView;
}
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx
{
NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"];
NSData *data = [NSData dataWithContentsOfFile:path];
image = [UIImage imageWithData:data];
CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height);
CGContextDrawImage (ctx, imageRect, [image CGImage]);
}
@end
Here's my first pass at fixing the obvious bugs:
#import <QuartzCore/QuartzCore.h>
#import "PracticeViewController.h"
@implementation PracticeViewController
@synthesize image;
- (void)viewDidLoad
{
[super viewDidLoad];
// You do not need to and must not autorelease [NSBundle mainBundle]
NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"];
NSData *data = [NSData dataWithContentsOfFile:path];
image = [UIImage imageWithData:data];
CGRect pageRect = CGRectMake(0, 0, 1600, 2400);
CATiledLayer *tiledLayer = [CATiledLayer layer];
tiledLayer.delegate = self;
tiledLayer.tileSize = CGSizeMake(1024.0, 1024.0);
tiledLayer.levelsOfDetail = 5; // was 1000, which makes no sense. Each level of detail is a power of 2.
tiledLayer.levelsOfDetailBias = 0; // was 1000, which also makes no sense.
// Do not change the tiledLayer.frame.
tiledLayer.bounds = pageRect; // I think you meant bounds instead of frame.
// Flip the image vertically.
tiledLayer.transform = CATransform3DMakeScale(zoom, -zoom, 1.0f);
myContentView = [[UIView alloc] initWithFrame:self.view.bounds];
[myContentView.layer addSublayer:tiledLayer];
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
scrollView.delegate = self;
scrollView.contentSize = pageRect.size;
scrollView.maximumZoomScale = 32; // = 2 ^ 5
[scrollView addSubview:myContentView];
[self.view addSubview:scrollView];
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return myContentView;
}
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx
{
NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"];
NSData *data = [NSData dataWithContentsOfFile:path];
image = [UIImage imageWithData:data];
CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height);
CGContextDrawImage (context, imageRect, [image CGImage]);
}
@end
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