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Drawing an image in Java, slow as hell on a netbook

开发者 https://www.devze.com 2022-12-28 14:20 出处:网络
In follow-up to my previous questions (especially this one : Java : VolatileImage slower than BufferedImage), i have noticed that simply drawing an Image (it doesn\'t matter if it\'s buffered or volat

In follow-up to my previous questions (especially this one : Java : VolatileImage slower than BufferedImage), i have noticed that simply drawing an Image (it doesn't matter if it's buffered or volatile, since the computer has no accelerated memory*, and tests shows it's doesn't change anything), tends to be ver开发者_运维知识库y long.

(*) System.out.println(GraphicsEnvironment.getLocalGraphicsEnvironment()
.getDefaultScreenDevice().getAvailableAcceleratedMemory()); --> 0

How long ? For a 500x400 image, about 0.04 seconds. This is only drawing the image on the backbuffer (obtained via buffer strategy).

Now considering that world of warcraft runs on that netbook (tough it is quite laggy) and that online java games seems to have no problem whatsoever, this is quite thought provoking.

I'm quite certain I didn't miss something obvious, I've searched extensively the web, but nothing will do. So do any of you java whiz have an idea of what obscure problem might be causing this (or maybe it is normal, tough I doubt it) ?

PS : As I'm writing this I realized this might be cause by my Linux installation (archlinux) tough I have the correct Intel driver. But my computer normally has "Integrated Intel Graphics Media Accelerator 950", which would mean it should have accelerated video memory somehow. Any ideas about this side of things ?


I'm also running Arch Linux and noticed my games going slow sometimes, especially when using alpha transparencies with my images. It turns out that even Windows, not only Linux sometimes turns off hardware acceleration by default.

I looked for a solution to the problem and found this: http://web.archive.org/web/20120926022918/http://www.systemparadox.co.uk/node/29

Enabling OpenGL considerably sped up my framerates, and I assume if you ran your tests again, you'd get faster draws.


I don't know much about java graphics, but if I were in your shoes, I would assume that the measurement means nothing without a comparison value, which it sounds like you might have but are not sharing. Add this information to your question, along with the specs of the comparison system (is it a desktop? does it have a dedicated video card? does it run windows or linux?).


Concerning your measurement that it's 10 times faster on another netbook, does that other notebook run Windows, or is that one also Linux? Linux has historically had very mediocre graphics drivers - they just don't run nearly as well as the Windows equivalents. In fact for a long time the only drivers you could get were not written by ATI/nVidia/etc., but rather by hobbyists. It would not surprise me at all if a Linux machine ran a graphical program ten times slower than a similar machine running Windows.

This was the situation as I understood it about five years ago. I doubt it's changed much.

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