In code:
struct tagPaint
{
}Paint,//<<<--------------what's this (Paint)?
*pPaint;//<<<-------------and this(*pPa开发者_JS百科int)?
I mean do I declare variable with name Paint of type tagPaint and pointer called pPaint to tagPaint?
Thanks.You are allowed to declare and define a struct
or class
in a declaration of a variable of that type.
So, that declaration defines three symbols: tagPaint
(which can also be called struct tagPaint
in C style), Paint
which is a tagPaint
, and pPaint
which points to a tagPaint
.
Paint is a variable of type tagPaint. pPaint is a pointer to type tagPaint. If you want them to define types, then you need:
typedef struct tagPaint {
...
} Paint, * pPaint;
but this is C usage - you should not be writing code like that in C++. and even in C, defining a type that hides the fact that something is a pointer is considered bad style.
Yes, in the code that you've actually posted Paint
is declared as a struct tagPaint
and pPaint
is a pointer to a struct tagPaint
.
Are you sure you haven't missed a typedef
from before struct
? Given the names, defining typedef
s would be far more usual.
Paint
is an instance of struct tagPaint
, and pPaint
is a pointer to struct tagPaint
.
The structure needs the typedef
keyword preceding it in order to use Paint
as a type, and pPaint
as a pointer to type Paint
.
You declare both of them :)
You're declaring both of them. You can declare primitives the same way:
int a, b, c, d;
But instead of the int type you're declaring an instance of tagPaint along with a pointer to a tagPaint.
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