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Programming language for opengl screenshot software

开发者 https://www.devze.com 2022-12-28 07:17 出处:网络
I need to develop a multiplatform software that takes scre开发者_开发技巧enshots from opengl games without affecting the game in performance, it will run in the background and will add a watermark to

I need to develop a multiplatform software that takes scre开发者_开发技巧enshots from opengl games without affecting the game in performance, it will run in the background and will add a watermark to my screenshots.

What language should i use? I thought of Perl / Python. Anyone can point me out something to start?

Thanks!


I would suggest C++. That way you can use OpenGL and DirectX libraries and API calls natively. Libraries that provide such functionality to other languages typically abstract the good stuff away from reach.


The language you know best that has some sort of OpenGL Bindings.

My personal preference for such kind of applications is C, C++ or (if available) C# but it's a simple matter of preference.


Do you need to add a watermark right when you take the screenshot? It would be a lot easier to simply add the watermark later to the static image, as many applications can do this (e.g. Photoshop).


Have you thought about modifying Shutter for your purpose? It is written in Perl.

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