I wonder if is the Android multi-touch support reliable? I've read it suffers from some problems.
I also wonder, how can I define custom multi-touch gestures? Like: 3 fingers rotate or 3 fingers stay static and fourth is movin开发者_如何学JAVAg.
I've come across some resources (Gestures or MotionEvent on developer.android.com) but nothing states it clearly.
Regards,
Zdenek
I've dug around in the API and found a way to perform gestures like pinch / reverse pinch, so I believe the gestures you describe are possible - it just takes figuring out how to code them up. Below I've pasted an example of a reverse pinch I implemented. I wanted the pinch to only register if it is horizontally-oriented. Its not very clean or reusable code but it should help you get moving forward. It works on Android 2.0.x. I've read multi-touch may have issues on earlier versions. The example is a class that I call from within an activity's onTouchEvent
, forwarding the event to the class.
public class HorizontalReversePinchDetector {
public boolean onTouchEvent(MotionEvent e) {
int pointerCount = e.getPointerCount();
if(pointerCount != 2) {
Log.d(GESTURE, "not pinching - exactly 2 fingers are needed but have " + pointerCount);
clearPinch();
return false;
}
int firstIndex = e.getX(0) < e.getX(1) ? 0: 1;
int secondIndex = e.getX(0) < e.getX(1) ? 1: 0;
Finger currentLeftFinger = new Finger(e.getX(firstIndex), e.getY(firstIndex));
Finger currentRightFinger = new Finger(e.getX(secondIndex), e.getY(secondIndex));
float yDifference = Math.abs(currentLeftFinger.getY() - currentRightFinger.getY());
if(yDifference > 80) {
Log.d(GESTURE, "not pinching - fingers too vertically-oriented");
clearPinch();
return false;
}
if(initialLeftFinger == null) {
initialLeftFinger = currentLeftFinger;
initialRightFinger = currentRightFinger;
Log.d(GESTURE, "not pinching, but might be starting a pinch...");
return false;
}
float leftFingerDistance = initialLeftFinger.getX() - currentLeftFinger.getX();
float rightFingerDistance = currentRightFinger.getX() - initialRightFinger.getX();
float xDistanceBetweenFingers = Math.abs(currentLeftFinger.getX() - currentRightFinger.getX());
if(xDistanceBetweenFingers < minimumDistanceBetweenFingers) {
Log.d(GESTURE, "pinching, but fingers are not far enough apart...");
return true;
}
if(leftFingerDistance < minimumDistanceForEachFinger) {
Log.d(GESTURE, "pinching, but left finger has not moved enough...");
return true;
}
if(rightFingerDistance < minimumDistanceForEachFinger) {
Log.d(GESTURE, "pinching, but right finger has not moved enough...");
return true;
}
pinchCompleted();
return true;
}
private void pinchCompleted() {
Log.d(GESTURE, "pinch completed");
if(pinchListener != null) pinchListener.onPinch();
clearPinch();
}
public static interface OnPinchListener {
void onPinch();
}
private void clearPinch() {
initialLeftFinger = null;
initialRightFinger = null;
}
public void setPinchListener(OnPinchListener pinchListener) {
this.pinchListener = pinchListener;
}
private static class Finger {
private Finger(float x, float y) {
this.x = x;
this.y = y;
}
public float getX() {
return x;
}
public float getY() {
return y;
}
private float x;
private float y;
}
private Finger initialLeftFinger;
private Finger initialRightFinger;
private OnPinchListener pinchListener;
private static final float minimumDistanceForEachFinger = 30;
private static final float minimumDistanceBetweenFingers = 50;
}
Regarding reliability, this code has been completely reliable. Again, only on Android 2.0.x. I have not tested it on other versions of the platform.
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