This is my program.cs file and obviously the token is actually in there.
using System;
using System.Reflection;
using System.Threading.Tasks;
using Discord;
using Discord.Interactions;
using Discord.WebSocket;
using Microsoft.Extensions.DependencyInjection;
using IResult = Discord.Interactions.IResult;
namespace StorytimeBot.v2
{
class Program
{
static void Main(string[] args) => new Program().RunBotAsync().GetAwaiter().GetResult();
private DiscordSocketClient _client;
private InteractionService _commands;
private IServiceProvider _services;
public async Task RunBotAsync()
{
_client = new DiscordSocketClient();
_commands = new InteractionService(_client.Rest);
_services = new ServiceCollection()
.AddSingleton(_client)
.AddSingleton(_commands)
.BuildServiceProvider();
string token = "xxxxxxx";
_client.Log += _client_Log;
await RegisterCommandsAsync();
await _client.LoginAsync(TokenType.Bot, token);
await _client.StartAsync();
await Task.Delay(-1);
}
private Task _client_Log(LogMessage arg)
{
Console.WriteLine(arg);
return Task.CompletedTask;
}
public async Task RegisterCommandsAsync()
{
await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
_client.InteractionCreated += HandleInteraction;
_commands.SlashCommandExecuted += SlashCommandExecuted;
}
private Task SlashCommandExecuted(SlashCommandInfo arg1, IInteractionContext arg2, IResult arg3)
{
return Task.CompletedTask;
}
private async Task HandleInteraction(SocketInteraction arg)
{
try
{
// Create an execution context that matches the generic type parameter of your InteractionModuleBase<T> modules
var ctx = new SocketInteractionContext(_client, arg);
await _commands.ExecuteCommandAsync(ctx, _services);
}
catch (Exception ex)
{
Console.WriteLine(ex);
// If a Slash Command execution fails it is most likely that the original interaction acknowledgement will persist. It is a good idea to delete the original
// response, or at least let the user know that something went wrong during the command execution.
if (arg.Type == InteractionType.ApplicationCommand)
await arg.GetOriginalResponseAsync().ContinueWith(async (msg) => await msg.Result.DeleteAsync());
}
}
}
}
This is a snippet of my commands.cs file and the last command won't register since I added it days ago. My other commands got registered using the same code so I have no idea
public class Commands : InteractionModuleBase<SocketInteractionContext>
{
[SlashCommand("pointcalc", "Battle Point Calculator!")]
public async Task PointCalc(int charisma, int wisdom, int intelligence, int armySizeDifference, int conscripts, int armsMen, int cavalry, int knights, bool beingSieged)
{
int armySizeAdv = (armySizeDifference % 20) * 1;
double conscriptsP = conscripts * -.1;
double armsMenP = armsMen * -.01;
double cavalryP = cavalry * .1;
double knightsP = knights * .25;
in开发者_如何学Pythont beingSiegedP = 0;
if (beingSieged == true)
{
beingSiegedP = 5;
}
double battlePoints = charisma + wisdom + (intelligence * 2) + armySizeAdv + conscriptsP + armsMenP + cavalryP + knightsP + beingSiegedP;
await RespondAsync($"{battlePoints}");
}
I'm just really lost on the whole thing not being synched up when my other commands synched instantly.
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