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MVVM Light + Blend designer view error: Cannot find resource named 'Locator'.

开发者 https://www.devze.com 2022-12-27 14:14 出处:网络
The application runs fine but i could not see my design in the designer view. It says开发者_运维问答Cannot find resource named \'Locator\'. Obviously, i did not change anything in the code, i just di

The application runs fine but i could not see my design in the designer view.

It says开发者_运维问答 Cannot find resource named 'Locator'. Obviously, i did not change anything in the code, i just did the data binding using the data binding dialog...

anyone facing the same problem?


There are two known occurrences where this can happen.

  • If you change to Blend before you built the application, the DLLs are not available yet and this error can be seen. Building the application solves the issue.

  • There is a bug in Expression Blend where, if you are placing a user control in another user control (or Window in WPF), and the inner user control uses a global resource, the global resource cannot be found. In that case you will get the error too.

Unfortunately I do not have a workaround for the second point, as it is a Blend bug. I hope we will see a resolution for that soon, but it seems to be still there in Blend 4.

What you can do is

  • Ignore the error when working on the outer user control. When you work on the inner user control, you should see the design time data fine (not very satisfying I know).

  • Use the d:DataContext to set the design time data context in Blend temporarily.

Hopefully this helps,

Laurent


I've come up with a reasonably acceptable workaround to this problem since it doesn't appear to have been fixed in Blend 4:

In the constructor for your XAML UserControl just add the resources it needs, provided you're in design mode within Blend. This may be just the Locator, or also Styles and Converters as appropriate.

public partial class OrdersControl : UserControl
{
    public OrdersControl()
    {
        //  MUST do this BEFORE InitializeComponent()
        if (DesignerProperties.GetIsInDesignMode(this))
        {
             if (AppDomain.CurrentDomain.BaseDirectory.Contains("Blend 4"))
            {
                // load styles resources
                ResourceDictionary rd = new ResourceDictionary();
                rd.Source = new Uri(System.IO.Path.Combine(Environment.CurrentDirectory, "Resources/Styles.xaml"), UriKind.Absolute);
                Resources.MergedDictionaries.Add(rd);

                // load any other resources this control needs such as Converters
                Resources.Add("booleanNOTConverter", new BooleanNOTConverter());
            }
        }

        // initialize component
        this.InitializeComponent();

}

There may be some edge cases, but its working OK for me in the simple cases where before I'd get a big red error symbol. I'd LOVE to see suggestions on how to better solve this problem, but this at least allows me to animate user controls that otherwise are appearing as errors.


You could also extract out the creation of resources to App.xaml.cs:

    internal static void CreateStaticResourcesForDesigner(Control element)
    {
        if (AppDomain.CurrentDomain.BaseDirectory.Contains("Blend 4"))
        {
            // load styles resources
            ResourceDictionary rd = new ResourceDictionary();
            rd.Source = new Uri(System.IO.Path.Combine(Environment.CurrentDirectory, "Resources/Styles.xaml"), UriKind.Absolute);
            element.Resources.MergedDictionaries.Add(rd);

            // load any other resources this control needs
            element.Resources.Add("booleanNOTConverter", new BooleanNOTConverter());
        }
    }

and then in the control do this BEFORE InitializeComponent():

     // create local resources
     if (DesignerProperties.GetIsInDesignMode(this))
     {
         App.CreateStaticResourcesForDesigner(this);
     }

Note: At some point in time this stopped working for me and I ended up hardcoding the path to the Styles.xaml because I got frustrated trying to figure out which directory I was in.

rd.Source = new Uri(@"R:\TFS-PROJECTS\ProjectWPF\Resources\Styles.xaml", UriKind.Absolute);

I'm sure I could find the right path with 5 minutes work, but try this if you're at your wits end like I was!


In MyUserControl.xaml, instead of:

DataContext="{Binding Main, Source={StaticResource Locator}

use:

d:DataContext="{Binding Main, Source={StaticResource Locator}

where "d" has been previously defined as:

xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 


The reason and workaround explained here http://blogs.msdn.com/b/unnir/archive/2009/03/31/blend-wpf-and-resource-references.aspx

Look at (b) part of the post.


I had a similar problem with a user control resource.
I added this in my usercontrol xaml code:

<UserControl.Resources>
    <ResourceDictionary>
        <ResourceDictionary.MergedDictionaries>
            <ResourceDictionary Source="pack://application:,,,/GinaControls;component/Resources/GinaControlsColors.xaml"/>
        </ResourceDictionary.MergedDictionaries>
    </ResourceDictionary>
</UserControl.Resources>

Where GinaControls is the namespace where the control class is declared and /Resources/GinaControlsColors.xaml is the project folder and xaml resource file name.

Hope this helps.


Just add this in your App.xaml.cs at the very beginning

here's my piece of code

[STATThread()]
static void main(){
       App.Current.Resources.Add("Locator", new yournamespace.ViewModel.ViewModelLocator());
}

public App(){
       main();
}


Make sure the Blend has opened the entire solution and NOT just the single project containing the views. I was right-clicking in Visual Studio and selecting Open In Expression Blend. To my surprize, Blend could not find the solution file, so it only opened the single project.

When I realized this, I launched Blend directly, pointed it to the solution file, and then Blend was able to find the ViewModelLocator in my view.

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