I want to get N random numbers whose sum is a value.
For example, let's suppose I want 5 random numbers that sum to 1.
Then, a valid possibility is:
0.2 0.2 0.2 0.2 0.2
Another possibility is:
0.8 0.1 0.03 0.03 开发者_如何学C0.04
And so on. I need this for the creation of a matrix of belongings for Fuzzy C-means.
Short Answer:
Just generate N random numbers, compute their sum, divide each one by the sum and multiply by M.
Longer Answer:
The above solution does not yield a uniform distribution which might be an issue depending on what these random numbers are used for. Another method proposed by Matti Virkkunen:
Generate N-1 random numbers between 0 and 1, add the numbers 0 and 1 themselves to the list, sort them, and take the differences of adjacent numbers.
This yields a uniform distribution as is explained here
Generate N-1 random numbers between 0 and 1, add the numbers 0 and 1 themselves to the list, sort them, and take the differences of adjacent numbers.
I think it is worth noting that the currently accepted answer does not give a uniform distribution:
"Just generate N random numbers, compute their sum, divide each one by the sum"
To see this let's look at the case N=2 and M=1. This is a trivial case, since we can generate a list [x,1-x], by choosing x uniformly in the range (0,1). The proposed solution generates a pair [x/(x+y), y/(x+y)] where x and y are uniform in (0,1). To analyze this we choose some z such that 0 < z < 0.5 and compute the probability that the first element is smaller than z. This probaility should be z if the distribution were uniform. However, we get
Prob(x/(x+y) < z) = Prob(x < z(x+y)) = Prob(x(1-z) < zy) = Prob(x < y(z/(1-z))) = z/(2-2z).
I did some quick calculations and it appears that the only solution so far that appers to result in a uniform distribution was proposed by Matti Virkkunen:
"Generate N-1 random numbers between 0 and 1, add the numbers 0 and 1 themselves to the list, sort them, and take the differences of adjacent numbers."
Unfortunately, a number of the answers here are incorrect if you'd like uniformly random numbers. The easiest (and fastest in many languages) solution that guarantees uniformly random numbers is just
# This is Python, but most languages support the Dirichlet.
import numpy as np
np.random.dirichlet(np.ones(n))*m
where n
is the number of random numbers you want to generate and m
is the sum of the resulting array. This approach produces positive values and is particularly useful for generating valid probabilities that sum to 1 (let m = 1).
In Java:
private static double[] randSum(int n, double m) {
Random rand = new Random();
double randNums[] = new double[n], sum = 0;
for (int i = 0; i < randNums.length; i++) {
randNums[i] = rand.nextDouble();
sum += randNums[i];
}
for (int i = 0; i < randNums.length; i++) {
randNums[i] /= sum * m;
}
return randNums;
}
To generate N positive numbers that sum to a positive number M at random, where each possible combination is equally likely:
Generate N exponentially-distributed random variates. One way to generate such a number can be written as—
number = -ln(1.0 - RNDU())
where
ln(x)
is the natural logarithm ofx
andRNDU()
is a method that returns a uniform random variate greater than 0 and less than 1. Note that generating the N variates with a uniform distribution is not ideal because a biased distribution of random variate combinations will result. However, the implementation given above has several problems, such as being ill-conditioned at large values because of the distribution's right-sided tail, especially when the implementation involves floating-point arithmetic. Another implementation is given in another answer.Divide the numbers generated this way by their sum.
Multiply each number by M.
The result is N numbers whose sum is approximately equal to M (I say "approximately" because of rounding error). See also the Wikipedia article Dirichlet distribution.
This problem is also equivalent to the problem of generating random variates uniformly from an N-dimensional unit simplex.
However, for better accuracy (compared to the alternative of using floating-point numbers, which often occurs in practice), you should consider generating n
random integers that sum to an integer m * x
, and treating those integers as the numerators to n
rational numbers with denominator x
(and will thus sum to m
assuming m
is an integer). You can choose x
to be a large number such as 232 or 264 or some other number with the desired precision. If x
is 1 and m
is an integer, this solves the problem of generating random integers that sum to m
.
The following pseudocode shows two methods for generating n
uniform random integers with a given positive sum, in random order. (The algorithm for this was presented in Smith and Tromble, "Sampling Uniformly from the Unit Simplex", 2004.) In the pseudocode below—
- the method
PositiveIntegersWithSum
returnsn
integers greater than 0 that sum tom
, in random order, - the method
IntegersWithSum
returnsn
integers 0 or greater that sum tom
, in random order, and Sort(list)
sorts the items inlist
in ascending order (note that sort algorithms are outside the scope of this answer).
METHOD PositiveIntegersWithSum(n, m)
if n <= 0 or m <=0: return error
ls = [0]
ret = NewList()
while size(ls) < n
c = RNDINTEXCRANGE(1, m)
found = false
for j in 1...size(ls)
if ls[j] == c
found = true
break
end
end
if found == false: AddItem(ls, c)
end
Sort(ls)
AddItem(ls, m)
for i in 1...size(ls): AddItem(ret,
ls[i] - ls[i - 1])
return ret
END METHOD
METHOD IntegersWithSum(n, m)
if n <= 0 or m <=0: return error
ret = PositiveIntegersWithSum(n, m + n)
for i in 0...size(ret): ret[i] = ret[i] - 1
return ret
END METHOD
Here, RNDINTEXCRANGE(a, b)
returns a uniform random integer in the interval [a, b).
- Generate N-1 random numbers.
- Compute the sum of said numbers.
- Add the difference between the computed sum and the desired sum to the set.
You now have N random numbers, and their sum is the desired sum.
Just generate N random numbers, compute their sum, divide each one by the sum.
Expanding on Guillaume's accepted answer, here's a Java function that does exactly that.
public static double[] getRandDistArray(int n, double m)
{
double randArray[] = new double[n];
double sum = 0;
// Generate n random numbers
for (int i = 0; i < randArray.length; i++)
{
randArray[i] = Math.random();
sum += randArray[i];
}
// Normalize sum to m
for (int i = 0; i < randArray.length; i++)
{
randArray[i] /= sum;
randArray[i] *= m;
}
return randArray;
}
In a test run, getRandDistArray(5, 1.0)
returned the following:
[0.38106150346121903, 0.18099632814238079, 0.17275044310377025, 0.01732932296660358, 0.24786240232602647]
You're a little slim on constraints. Lots and lots of procedures will work.
For example, are numbers normally distributed? Uniform?
I'l assume that all the numbers must be positive and uniformly distributed around the mean, M/N.
Try this.
- mean= M/N.
- Generate N-1 values between 0 and 2*mean. This can be a standard number between 0 and 1, u, and the random value is (2*u-1)*mean to create a value in an appropriate range.
- Compute the sum of the N-1 values.
- The remaining value is N-sum.
- If the remaining value does not fit the constraints (0 to 2*mean) repeat the procedure.
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