I have a Pygame program that needs text input. The way it does this is to get keyboard input and when a key is pressed it renders that key so it is added to the screen. Essentially it acts like a text field. The problem is, when you hold shift it doesn't do anything. I realize this is because the program ignores shift input and instead writes the text if it's number is under 128. I have thought of setting a variable when shift is pressed then capitalizing if it was true, but string capitalization only woks on letters, not things like numbers or semicolons. Is there maybe a number I can add to the ASCII number typed to modify it if开发者_JAVA百科 shift is pressed, or something else?
Edit: Essentially, I just want to know if there is a number to add to ascii characters to make it seem like they were typed with shift held down. After reading over my original question it seemed slightly obscure.I can use the 'event.unicode' attribute to get the value of the key typed.
Adding this class to your code should do the trick. To get the character the user presses call the getCharacter function from the class. You can alter the if keyPress >= 32 and keyPress <= 126: statement to allow non letter characters to work with shift.
# The pygame module itself...
import pygame
class controls:
def getKeyPress(self):
for event in pygame.event.get():
if event.type == KEYDOWN:
return event.key
else:
return False
def getCharacter(self):
# Check to see if the player has inputed a command
keyinput = pygame.key.get_pressed()
character = "NULL"
# Get all "Events" that have occurred.
pygame.event.pump()
keyPress = self.getKeyPress()
#If the user presses a key on the keyboard then get the character
if keyPress >= 32 and keyPress <= 126:
#If the user presses the shift key while pressing another character then capitalise it
if keyinput[K_LSHIFT]:
keyPress -= 32
character = chr(keyPress)
return character
I dig in this question. Every keyboard event in pygame has not only scancode, but the unicode representation. Which not only allow input of capital letters, but also respects multilingual keyboards with language switch.
Here simple 'input/print' example for pygame:
#!/usr/bin/python
import pygame
pygame.init()
screen_size=(800,60)
disp=pygame.display.set_mode(screen_size, pygame.DOUBLEBUF)
msg=u""
clock=pygame.time.Clock()
default_font=pygame.font.get_default_font()
font=pygame.font.SysFont(default_font,16)
disp.fill((240,240,240,255))
pygame.display.flip()
while(not pygame.event.pump()):
for event in pygame.event.get():
print event
if event.type == pygame.QUIT:
pygame.quit()
break
if event.type == pygame.KEYDOWN:
msg+=event.unicode
disp.fill((240,240,240,255))
disp.blit(font.render(msg,True,(30,30,30,255)),(0,0))
pygame.display.flip()
clock.tick(24)
It looks like subtracting 32 should get you what you want, looking at the ASCII table. Make sure you're really dealing with a lowercase letter first though, or you'll get some weird characters. I'm not sure what you mean that capitalization works only on letters:
>>> '1234;!@#abcd'.upper()
'1234;!@#ABCD'
I wrote a function that converts the strings after getting not enough help. It converts everything manually.
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