This is a code review question more then anything.
I have the following problem:
Given a list of relative widths (no unit whatsoever, just all relative to each other), generate a list of pixel widths so that these pixel widths have the same proportions as the original list.
input: list of proportions, total pixel width.
output: list of pixel widths, where each width is a开发者_如何学Cn int, and the sum of these equals the total width.
Code:
var sizes = "1,2,3,5,7,10".split(","); //initial proportions
var totalWidth = 1024; // total pixel width
var sizesTotal = 0;
for (var i = 0; i < sizes.length; i++) {
sizesTotal += parseInt(sizes[i], 10);
}
if(sizesTotal != 100){
var totalLeft = 100;;
for (var i = 0; i < sizes.length; i++) {
sizes[i] = Math.floor(parseInt(sizes[i], 10) / sizesTotal * 100);
totalLeft -= sizes[i];
}
sizes[sizes.lengh - 1] = totalLeft;
}
totalLeft = totalWidth;
for (var i = 0; i < sizes.length; i++) {
widths[i] = Math.floor(totalWidth / 100 * sizes[i])
totalLeft -= widths[i];
}
widths[sizes.lenght - 1] = totalLeft;
//return widths which contains a list of INT pixel sizes
Might be worth abstracting it to a function... I cleaned it up a bit. And I wasn't sure what the sizesTotal != 100...
stuff was all about so I life it out.
function pixelWidths(proportions, totalPx) {
var pLen = proportions.length,
pTotal = 0,
ratio, i;
for ( i = -1; ++i < pLen; )
pTotal += proportions[i];
ratio = totalPx / pTotal;
pTotal = 0;
for ( i = -1; ++i < pLen; )
pTotal += proportions[i] = ~~(proportions[i] * ratio);
proportions[pLen-1] += totalPx - pTotal;
return proportions;
}
pixelWidths([1,2,3,5,7,10], 1024); // => [36, 73, 109, 182, 256, 368]
FYI, ~~
(double-bitwise-not) has the effect of getting the number representation of any type (using the internal toInt32
operation) and then flooring it. E.g:
~~'2'; // => 2
~~'2.333'; // => 2
~~null; // => 0
- If
sizes
starts off declared as a list of numbers, why do you have to callparseInt()
? - You misspelled "length" in the last line
- Where is
widths
declared? - How does this account for rounding issues? Oh I see; it's that last line; well don't you need to add
totalLeft
and not just override whatever's there?
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