I'm a windows user, and I'm learning C. I use Codeblocks and visual c++ 2008 express at home to write simple C command line programs (I'm a beginner) and I find really useful when codeblocks adds a few lines at the end with the time it takes (example: "Process returned 0 (0x0) execution time : 6.848 s").
I want to add this functionality to the .exe so I can 'benchmark' or 'test' the program on a few computers. I tried using time(NULL) but it only works with 1 second precision.
I also found very interesting answers here (I'm actually looking for the same thing): Calculating time by the C++ code
The solution proposed by Mark Wilki开发者_运维百科ns, works fine on visual c++ 2008 express on my windows 64 bit PC, but the .exe does not work anywhere else. Am I doing something wrong?
I would like a method to count elapsed wall time for my programs, that must have 32bit compatibility. Thanks in advance!
There's a function in time.h header clock_t clock();
It returns a number of hardware timer clocks expired since launch of the program To get real time you can divide that number by constant CLOCKS_PER_SEC which is also defined in time.h
The full method would be:
void print_time_since_launch() {
printf ("Execution time %f", clock() / CLOCKS_PER_SEC);
}
You can use it in your program like this:
static clock_t s_start_time;
void start_clock() { s_start_time = clock(); }
void display_execution_time() {
clock_t now = clock();
double secs = (now - s_start_time) / (double)CLOCKS_PER_SEC;
printf("Execution time: %g secs\n", secs);
}
int main() {
start_clock();
/* do your thing */
display_execution_time();
}
The reason that it does not work on some PCs is ... See my answer on
How precise is the internal clock of a modern PC?
#include <mmsystem.h>
int
main() {
DWORD start = timeGetTime();
//Do work
DWORD end = timeGetTime();
printf("execution time: %.3f s\n", float(end - start) / 1000.0f);
}
精彩评论