I've got a WPF RenderTargetBitmap in C++/CLI and I want to be able to create a BITMAP structure from it to use with BitBlt. I've not worked with BITMAP or RenderTargetBitmap much before, so any tho开发者_JS百科ughts would be great!
Turns out that it was a little more complicated than simply using CopyPixels.
In the C++/CLI managed code, I do the following:
virtual BOOL fillBitmap(CDC* dc, CBitmap* bmp)
{
WPFContainer^ page = getWPFContainer();
// Get a bitmap from the DVE page
RenderTargetBitmap ^rtb = gcnew RenderTargetBitmap(page->ActualWidth, page->ActualHeight, 96, 96, PixelFormats::Default);
rtb->Render(page);
// fill up the passed in bitmap with the bits from WPF
BITMAPINFO bmi;
ZeroMemory(&bmi, sizeof(BITMAPINFO));
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = rtb->PixelWidth;
bmi.bmiHeader.biHeight = -rtb->PixelHeight; /* Use a Negative height so that we copy the bits from TOP to BOTTOM with CopyPixels below */
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biSizeImage = rtb->PixelWidth * rtb->PixelHeight * 4;
void* pBmpPixels;
bmp->Attach(CreateDIBSection(*dc, &bmi, DIB_RGB_COLORS, &pBmpPixels, NULL, 0));
if (NULL != pBmpPixels)
{
Int32Rect rTemp(0,0,0,0);
IntPtr ipTemp(pBmpPixels);
rtb->CopyPixels(rTemp, ipTemp, bmi.bmiHeader.biSizeImage, rtb->PixelWidth * 4);
}
return TRUE;
} override;
I can then call that routine from unmanaged code passing in the CBitmap that I want filled up. I can then use it as I would any native CBitmap.
How 'bout BitmapSource.CopyPixels together with SetDIBits? After the usual CreateCompatibleBitmap / CreateCompatibleDC / SelectObject incantations, of course.
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