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Do classes which have a vector has a member have memory issues

开发者 https://www.devze.com 2022-12-26 04:18 出处:网络
I am just starting out C++, so sorry if this is a dumb question. I have a class Braid whose members are vectors. I have not written an assignment operator. When I do a lot of assignments to an object

I am just starting out C++, so sorry if this is a dumb question. I have a class Braid whose members are vectors. I have not written an assignment operator. When I do a lot of assignments to an object of the type Braid, I run into memory issues :-

 0  0xb7daff89 in _int_malloc () from /lib/libc.so.6
#1  0xb7db2583 in malloc () from /lib/libc.so.6
#2  0xb7f8ac59 in operator new(unsigned int) () from /usr/lib/libstdc++.so.6
#3  0x0804d05e in __gnu_cxx::new_allocator<int>::allocate (this=0xbf800204, __n=1)
    at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/ext/new_allocator.h:89
#4  0x0804cb0e in std::_Vector_base<int, std::allocator<int> >::_M_allocate (this=0xbf800204, __n=1)
    at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/bits/stl_vector.h:140
#5  0x0804c086 in _Vector_base (this=0xbf800204, __n=1, __a=...)
    at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/bits/stl_vector.h:113
#6  0x0804b4b7 in vector (this=0xbf800204, __x=...)
    at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/bits/stl_vector.h:242
#7  0x0804b234 in Braid (this=0xbf800204) at braid.h:13
#8  0x080495ed in Braid::cycleBraid (this=0xbf8001b4) at braid.cpp:191
#9  0x080497c6 in Braid::score (this=0xbf800298, b=...) at braid.cpp:251
#10 0x08049c46 in Braid::evaluateMove (this=0xbf800468, move=1, pos=0, depth=2, b=...)

I suspect that these memory issues are because the vectors are getting resized. What I want to know is whether objects of type Braid automatically expand when its members expand? the code I am writing is really long so I will post the section which is causing the problems. Here is the relevant section of the code :-

class Braid 
{
private :
  vector<int> braid; //Stores the braid.  
  int strands;
  vector < vector<bool> > history; 
  vector < vector<bool> > CM;    
public :
  Braid () : strands(0) {}
  Braid operator * (Braid);
  Braid* inputBraid(int,vector<int>);
  int printBraid();
  int printBraid(vector<vecto开发者_JAVA百科r<int>::iterator>);
  vector<int>::size_type size() const;
               .....
               .....
}

Here is the function which causes the issue :-

int Braid::evaluateMove(int move,int pos,int depth,Braid b)
{
 int netscore = 0;
 Braid curr(*this);
 curr = curr.move(move,pos);
 netscore += curr.score(b);

 while(depth > 1)
 {
   netscore += curr.evaluateMove(1,0,depth,b);
   netscore += curr.evaluateMove(2,0,depth,b);
   for(int i = 0; i < braid.size();++i)
   {
    netscore += curr.evaluateMove(3,i,depth,b);
    netscore += curr.evaluateMove(4,i,depth,b);
    netscore += curr.evaluateMove(5,i,depth,b);
    curr = curr.cycleBraid();
    netscore += curr.evaluateMove(6,0,depth,b);
   }
   --depth;
 }
 return netscore;
}


Another problem :

while(depth > 1)
{
  netscore += curr.evaluateMove(1,0,depth,b);
  ....
  --depth;
}

causes endless recursion when depth >1


quick read: Braid curr(*this); causes a copy. Can't you use a pointer to the Braid?


Am I the only remarking a Stack Overflow there ?

I colored out the useless bits (for the purpose of the demo)

int Braid::evaluateMove(int move,int pos,int depth,Braid b)
{
  #int netscore = 0;
  #Braid curr(*this);
  #curr = curr.move(move,pos);
  #netscore += curr.score(b);

  while(depth > 1)
  {
    netscore += curr.evaluateMove(1,0,depth,b);
    #netscore += curr.evaluateMove(2,0,depth,b);
    #for(int i = 0; i < braid.size();++i)
    #{
    #  netscore += curr.evaluateMove(3,i,depth,b);
    #  netscore += curr.evaluateMove(4,i,depth,b);
    #  netscore += curr.evaluateMove(5,i,depth,b);
    #  curr = curr.cycleBraid();
    #  netscore += curr.evaluateMove(6,0,depth,b);
    #}
    --depth;
  }
  return netscore;
}

Now if depth is superior to 1... oups

Let's say I do:

  • Braid b; b.evaluateMove(1,0,2,b);
  • it invokes curr.evaluateMove(1,0,2,b);
  • which invokes curr.evaluateMove(1,0,2,b);
  • which ...

Well, the system might run out of memory.

Note: why does evaluateMove both copy this and ask for a copy of Braid (parameter b) ? I'd check my score method if I was you.


On an unrelated point, you probably do not want:

 vector<bool>

as vector<bool> is a template specialisation which you should only use if you really, really know what you are doing. Consider vector <char> or deque<bool> instead.

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