I'm trying to use the method described here to use a QPainter and GDI calls on the same widget.
Unfortunately this tutorial seem to have been written on an earlier version of Qt and now it does not work.I set the WA_PaintOnScreen
flag and reimplement paintEngine()
to return NULL.
Then on the paintEvent()
I create a QPainter, use it and then use some GDI calls to paint a bitmap. The GDI calls work fine but the QPainter does nothing. I get the following error on the console:
QPainter::begin: Paint device returned engine == 0, type: 1
Is this simply not supported anymore? how can I do it?
I've also tr开发者_如何学运维ied creating an additional widget on top of the GDI-painting widget but that didn't go well as well since the top widget appears black and blocks the GDI widget.
I got this working in QT 4.7-beta 2 as follows
- In the constructor call setAttribute(Qt::WA_PaintOnScreen,true);
- Do NOT reimplement paintEngine() to return NULL;
Use the following code in the paintEvent();
QPainter painter(this); HDC hdc = painter.paintEngine()->getDC(); // THIS IS THE CRITICAL STEP! HWND hwnd = winID(); // From this point on it is all regular GDI QString text("Test GDI Paint"); RECT rect; GetClientRect(hwnd, &rect); HBRUSH hbrRed = CreateSolidBrush(RGB(255,0,0)); FillRect(hdc, &rect, hbrRed); HBRUSH hbrBlue = CreateSolidBrush(RGB(40,40,255)); HPEN bpenGreen = CreatePen(PS_SOLID, 4, RGB(0,255,0)); SelectObject(hdc,bpenGreen); SelectObject(hdc,hbrBlue); Ellipse(hdc,10,10,rect.right-20,rect.bottom-20); SetTextAlign(hdc, TA_CENTER | TA_BASELINE); TextOutW(hdc, width() / 2, height() / 2, text.utf16(), text.size()); ReleaseDC(hwnd, hdc);
This worked with Qt 4.0 and 4.1, but stopped working in either 4.2 or 4.3, when Trolltech reimplemented the Windows paint engine. In the second edition of the Qt 4 book, we added the sentence:
"For this to work, we must also reimplement QPaintDevice::paintEngine() to return a null pointer and set the Qt::WA_PaintOnScreen attribute in the widget's constructor."
I haven't tested it using later versions of Qt (I'm no longer at Trolltech/Nokia and have no Windows machine) but I hope it will still work.
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