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Android OpenAL?

开发者 https://www.devze.com 2022-12-25 16:04 出处:网络
Has anyone built OpenAL for the Android, or found the shared library for it on the system?This seems like an obvious need for a game of any kind, yet there\'s no resources out there for it.It seems th

Has anyone built OpenAL for the Android, or found the shared library for it on the system? This seems like an obvious need for a game of any kind, yet there's no resources out there for it. It seems the Android java sound library can't do pitch changes from what I can tell, so there seems a need for OpenAL. I know OpenAL Soft can be built on top of ALSA, but I'm not sure if anyones done that, and I'm sure it would take me a month.

If there's a good guide somewhere on sound manipulation on the Android without OpenAL, that's fine too. It's just that OpenAL is sort of a standard for game makers and it would be nice to port my thousands of lines over to this system, which I sort of thought was the point of the NDK before I dugg into it and saw that there's almost no shared library access on the system.

Thanks.. I hope I can actually port without becom开发者_开发问答ing a java expert myself. Really disliking the NDK so far!


A few options are available now for NDK audio:

  1. It's not OpenAL, but OpenSL ES 1.0.1 is an official part of the NDK as of API level 9 (2.3). More information here.

  2. OpenAL Soft has an OpenSL ES backend in its git master (not released as of version 1.13). It is however at this time broken on Android, as it is written for OpenSL ES 1.1, not 1.0.1. See this commit for a fix.

  3. As mentioned in a previous answer, a JNI backend for OpenAL Soft is linked to and described here as the only option for OpenAL on pre-2.3 Android platforms. However, this is an outdated fork of OpenAL Soft - I've updated the backend to the latest version on a github repo here along with the OpenSL ES 1.0.1 fix. Also included is an untested optional patch that claims to provide better performance and less latency.


Just before Google announced that 3D audio is going to be included into Android 2.3, I managed to compile OpenAL for Android, and package it as shared object.

See http://pielot.org/2010/12/14/openal-on-android/

Might still be helpful if you'd like to target devices < 2.3.

Cheers.


OpenSL is planned for a future Android build; OpenAL isn't available, and the low-level hardware is off-limits to anything you can do in the NDK, so you can't safely build it yourself.

There's no support for low-latency audio even planned; there's a bug to that effect here:

http://code.google.com/p/android/issues/detail?id=3434

Star it if it's relevant to you; maybe Google will listen if it gets enough stars.

EDIT: There IS low latency audio in Android 4.0+, and OpenSL is available now. See this page and linked pages: http://source.android.com/devices/audio/latency.html Also see the NDK guide on OpenSL.


You can use the NDK to build OpenAL and package it with your APK. That way you can access it from your native code.

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