I used to be a Java Programmer, which the array need to declare the very first time, like this:
int[] anArray; // declares an array of integers
anArray = new int[10]; // allocates memory for 10 integers
I don't know whether the Objective C , NSMutableArray also give me this ability or not. Actually, I want to make a 10*10 array. thz in advance. I try to d开发者_如何转开发o this:
myArray = [[NSMutableArray alloc] initWithCapacity:10];
for (int i=0; i<10; i++) {
myArray[i] = [[NSMutableArray alloc] initWithCapacity:10];
}
But it occurs errors, telling my incompatible type assignment.
The capacity field is seldom useful. The array will be expanded on demand anyway.
And the capacity field just tells the array how much memory you may use. The array's length is still 0.
But you can grow the array from empty:
for (int i = 0; i < 10; ++ i) [myArray addObject:…];
To read and write to an element in an NSMutableArray, you need:
id x = [array objectAtIndex:i]; // x = array[i]; [array replaceObjectAtIndex:i withObject:y]; // array[i] = y;
You cannot subscript an NSArray directly.
Your code has memory leak. Unlike Java, ObjC doesn't use a GC unless you explicitly enable it (and ObjC on iPhoneOS doesn't have GC). ObjC manages memory by manual reference counting. Basically you need to ensure the ref count of stuff you don't own doesn't change in the process. See http://developer.apple.com/mac/library/documentation/cocoa/Conceptual/MemoryMgmt/MemoryMgmt.html for detail.
In your case,
[[NSMutableArray alloc] …];
creates an object of ref count +1, then the assignment will take over the array, that means you don't own it any more, but the ref count is not balanced to 0, so this memory will not be properly deallocated. You need to use convenient methods such as[NSMutableArray array…]
to create an object with ref count 0.NSArray's can only store ObjC objects.
int
in C (ObjC) is a primitive, and cannot be stored into an NSArray. You have to box it into an NSNumber by[NSNumber numberWithInt:0]
. You can get back the integer with-intValue
.To conclude, your code needs to be modified as:
-(NSMutableArray*)get10x10Array { NSMutableArray* arr = [NSMutableArray array]; for (int i = 0; i < 10; ++ i) { NSMutableArray* subarr = [NSMutableArray array]; for (int j = 0; j < 10; ++ j) [subarr addObject:[NSNumber numberWithInt:0]]; [arr addObject:subarr]; } return arr; }
But ObjC is a superset of C. You can just use a plain 10x10 C array.
int arr[10][10];
You want a 10x10 array -- of what?
myArray = [[NSMutableArray alloc] initWithCapacity:10];
for (int i=0; i<10; i++) {
myArray[i] = [[NSMutableArray alloc] initWithCapacity:10];
}
But it occurs errors, telling my incompatible type assignment.
Because you can't assign to myArray
like that. myArray
is an object that represents an array data structure. It is not a C array.
If you want a 10x10 array of a primitive data type, you can declare one like you would in C:
int myArray[10][10];
initWithCapacity: is what you want. It may look like
NSMutableArrat *array = [[NSMutableArray alloc] initWithCapacity:10];
You can't access Cocoa array objects with the bracket notation. Your second bit of code should be:
NSMutableArray *myArray = [[NSmutableArray alloc] initWithCapacity:10];
for (int i = 0; i < 10; i++) {
[myArray insertObject:[NSMutableArray arrayWithCapacity:10] atIndex:i]; // Note: not using myArray[i]!
}
There are two ways to do this.
Plain old C
If you want to store objects, you should use the id
type instead of int
.
int myarray[10][10];
myarray[5][2] = 412;
Objective-C
NSArray's are not meant to have spaces without objects, if you need them you could use [NSNull null]
, but if that's the case a C array would be better anyway.
NSMutableArray *myArray = [[NSMutableArray alloc] initWithCapacity:10];
for (int i=0; i < 10; i++) {
NSMutableArray *innerArray = [[NSMutableArray alloc] initWithCapacity:10];
for (int j=0; j < 10; j++) {
[innerArray addObject:[NSNull null]];
}
[myArray addObject:innerArray];
[innerArray release];
}
[[myArray objectAtIndex:5]
replaceObjectAtIndex:2 withObject:[NSNumber numberWithInteger:123]];
NSArray
objects have a fixed size that cannot be changed once they have been initialised. NSMutableArray
objects can change size. A 10×10 array is sometimes implemented as an NSArray
containing 10 individual NSArray
objects, each of these containing ten items. This quickly gets cumbersome, sometimes it is easier to resort back to plain C for such a task:
int tenByTen[10][10];
Or, you can use this:
typedef struct
{
int y[10];
} TenInts;
typedef struct
{
TenInts x[10];
} TenByTen;
Then you could do:
- (void) doSomethingWithTenByTen:(const TenByTen) myMatrix
{
NSLog ("%d", myMatrix.x[1].y[5]);
}
And you can also return them from methods:
- (TenByTen) mangleTenByTen:(const TenByTen) input
{
TenByTen result = input;
result.x[1].y[4] = 10000;
return result;
}
You want NSMutableArray +arrayWithCapacity:
Note that setting the initial capacity is merely an optimization - Mutable arrays expand as needed.
EDIT: To do the 10x10 case,
myArray = [[NSMutableArray alloc] initWithCapacity:10];
for (int i=0; i<10; i++) {
NSMutableArray *subArray = [NSMutableArray arrayWithCapacity:10];
[myArray addObject:subArray];
for (int j = 0; j<10; j++) {
[subArray addObject:[NSNumber numberWithInt:0]];
}
}
Notes:
- an array retains the objects added to it, so its not necessary to retain
subArray
- only objects (not primitive types like "int") can be added to an NSArray, hence the need for
NSNumber numberWithInt:
- you use methods like
objectAtIndex:
andreplaceObjectAtIndex:withObject:
to get/set a value from an NSArray, not array subscript ([]) syntax
See Apple refs for NSArray and NSMutableArray
You can use the following code to resize the NSMutableArray once it was created:
@interface NSMutableArray (Resizing)
- (NSMutableArray *)resize:(NSInteger)newSize;
@end
@implementation NSMutableArray (Resizing)
- (NSMutableArray *)resize:(NSInteger)newSize
{
int size = (newSize > [self count]) ? self.count : newSize;
NSMutableArray *array = [NSMutableArray arrayWithCapacity:size];
for (int i = 0; i < size; i++){
[array addObject:[self objectAtIndex:i]];
}
return array;
}
@end
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