I am testing my socket programs at home, in local network.
Server and client programs are running on seperate machines.
Server program socket is binded as: serverSocket.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8999));
Client program (on the other computer) is connected as: clientSocket.Connect(IPAddress.Parse("192.168.2.3"), 8999);
Why can Client not communicate with server? Do I need to make some firewall configuration or so开发者_运维百科mething like that? Or am I writing Server Ip incorrectly to the Client? (I got it from cmd->ipconfig of server)
You are only binding to local 127.0.0.1 IP therefore your server would be accessible only from the same machine. Try the following:
serverSocket.Bind(new IPEndPoint(IPAddress.Any), 8999));
Because your server is binding to the localhost loop-back address 127.0.0.1.
This means nothing except what's running on the server can communicate with the socket.
You need to:
- verify the server has a network connection on the same subnet as the client (
192.168.2.0
or192.168.0.0
) - call it the "public" IP address - bind your socket to the server's "public" IP address or bind your socket to all interfaces - usually with the special IP address
0.0.0.0
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