- I don't want to transform the ENTIRE context.
I'm making a game with Quartz, and I'm drawing my player with lines, rects and ellipses.
And then I have diamong.png which I rendered at 0,0 in the top left of the screen.
Problem is...
It renders upside down!
How would I rotate it 180 degrees?
Here's some of my code:
CGImageRef diamondImage = CGImageRetain([UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"Diamond.png" ofType:nil]].CGImage);
CGContextDrawImage(context, CGRectMake(0, 0, 32, 24), diamondImage);
If it's of any help, I'm using Landscape mode, with home button to the right. It's defined both in my .plist, and in my ViewController's
开发者_Go百科-shouldAutorotateToInterfaceOrientation:interfaceOrientation:
How would I rotate/transform it?
Why not use
[[UIImage imageWithContentsOfFile:…] drawInRect:CGRectMake(0, 0, 32, 24)];
? This take cares of the coordinate transforms for you.
If CGContextDrawImage
must be used, transforming the entire context is the only way. You can restore to the original state using:
CGContextSaveGState(context);
// transform ...
// draw ...
CGContextRestoreGState(context);
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