I have a collection of objects that are displ开发者_运维百科ayed in two places - spatially as icons on a map, and in a tree control. I'd like to know if it's possible to use the image URLs that I use for displaying the icons elsewhere in a tree control.
I've tried simply using the name of the field that contains the URL as the iconField on the tree control, but apparently when the flex framework sees a string field as the icon field it looks for a property on the mxml file containing the tree with a name that's the same as the string value for the field on the tree item(!?!). Since my layout documents don't have any fields with names like "assets/well.png", this throws an error.
I need to reference the icons using the URL of the images rather than through embedding, because the client will need to be able to change the image without a recompile.
Tree setItemIcon
function (or itemIcons
property) takes two Class
objects as parameters.
A possible solution would be to add this class to your project, and then use the following code to dynamically load your assets:
yourTree.itemIcons = {iconID: IconUtility.getClass(icon1, 'path/icon1.jpg'), iconID2: IconUtility.getClass(icon2, 'path/icon2.jpg')};
Edit:
Original post about the IconUtility class : http://blog.benstucki.net/?p=42
I tried to build a complete working example and want to share my experience here. This is my test code:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
layout="vertical"
verticalAlign="middle"
backgroundColor="white">
<mx:Script>
<![CDATA[
import mx.controls.listClasses.IListItemRenderer;
private function tree_iconFunc(item:Object):Class
{
var iconClass:Class;
var renderer:IListItemRenderer = myTree.itemToItemRenderer(item);
switch (XML(item).@label.toString().charAt(0))
{
case "B":
iconClass = IconUtility.getClass(renderer, 'http://onair.adobe.com/images/lynch.jpg', 16, 16);
break;
case "C":
iconClass = IconUtility.getClass(renderer, 'http://onair.adobe.com/images/downey.jpg', 16, 16);
break;
case "K":
iconClass = IconUtility.getClass(renderer, 'http://onair.adobe.com/images/mesh.jpg', 16, 16);
break;
}
return iconClass;
}
]]>
</mx:Script>
<mx:XML id="dp">
<mlb>
<league label="American League">
<division label="East">
<team label="Boston"/>
<team label="New York"/>
<team label="Toronto"/>
<team label="Baltimore"/>
<team label="Tampa Bay"/>
</division>
<division label="Central">
<team label="Cleveland"/>
<team label="Detroit"/>
<team label="Minnesota"/>
<team label="Chicago"/>
<team label="Kansas City"/>
</division>
<division label="West">
<team label="Los Angeles"/>
<team label="Seattle"/>
<team label="Oakland"/>
<team label="Texas"/>
</division>
</league>
</mlb>
</mx:XML>
<mx:Tree id="myTree"
dataProvider="{dp.league}"
labelField="@label"
showRoot="true"
iconFunction="tree_iconFunc"
fontSize="12"
width="500"
height="400"/>
</mx:Application>
It is based on this example: http://blog.flexexamples.com/2007/11/15/creating-a-custom-icon-function-on-a-flex-tree-control/
This is the IconUtility
class I use with it:
package
{
import flash.display.BitmapData;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.events.Event;
import flash.geom.Matrix;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.utils.Dictionary;
import mx.containers.accordionClasses.AccordionHeader;
import mx.controls.tabBarClasses.Tab;
import mx.core.BitmapAsset;
import mx.core.UIComponent;
/**
* Provides a workaround for using run-time loaded graphics in styles and properties which require a Class reference
*/
public class IconUtility extends BitmapAsset
{
private static var dictionary:Dictionary;
/**
* Used to associate run-time graphics with a target
* @param target A reference to the component associated with this icon
* @param source A url to a JPG, PNG or GIF file you wish to be loaded and displayed
* @param width Defines the width of the graphic when displayed
* @param height Defines the height of the graphic when displayed
* @return A reference to the IconUtility class which may be treated as a BitmapAsset
* @example <mx:Button id="button" icon="{IconUtility.getClass(button, 'http://www.yourdomain.com/images/test.jpg')}" />
*/
public static function getClass( target:*, source:String, width:Number = NaN, height:Number = NaN ):Class {
if(!dictionary) {
dictionary = new Dictionary(false);
}
//if(source is String) {
var loader:Loader = new Loader();
loader.load(new URLRequest(source as String), new LoaderContext(true));
//source = loader;
//}
dictionary[target] = { source:loader, width:width, height:height };
return IconUtility;
}
/**
* @private
*/
public function IconUtility():void {
addEventListener(Event.ADDED, addedHandler, false, 0, true)
}
private function addedHandler(event:Event):void {
if(parent) {
if(parent is AccordionHeader) {
var header:AccordionHeader = parent as AccordionHeader;
getData(header.data);
} else if(parent is Tab) {
var tab:Tab = parent as Tab;
getData(tab.data);
} else {
getData(parent);
}
}
}
private function getData(object:Object):void {
var data:Object = dictionary[object];
if(data) {
var source:Object = data.source;
if(data.width > 0 && data.height > 0) {
bitmapData = new BitmapData(data.width, data.height, true, 0x00FFFFFF);
}
if(source is Loader) {
var loader:Loader = source as Loader;
if(!loader.content) {
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler, false, 0, true);
} else {
displayLoader(loader);
}
}
}
}
private function displayLoader( loader:Loader ):void {
if(!bitmapData) {
bitmapData = new BitmapData(loader.content.width, loader.content.height, true, 0x00FFFFFF);
}
bitmapData.draw(loader, new Matrix(bitmapData.width/loader.width, 0, 0, bitmapData.height/loader.height, 0, 0));
if(parent is UIComponent) {
var component:UIComponent = parent as UIComponent;
component.invalidateSize();
}
}
private function completeHandler(event:Event):void {
if(event && event.target && event.target is LoaderInfo) {
displayLoader(event.target.loader as Loader);
}
}
}
}
This is complete copy from Ben Stucki, except for the target
argument of the getClass
function where I changed the type from UIComponent
to *
as adviced in the comments of this blog.
Problems left:
- Icons flicker: There is a lot of flickering going on if you open and/or close branches. (Tested on Firefox 3 and flashplayer 10.2)
- You see the text in the tree 'jump' to the right when the icons load if you open a branch for the first time
- In my "real" program, the icon seems to only appear when I mouse over the tree node and also disappears when I open another branch. I was unable to reproduce this in my simple test program, but it is clearly a problem since others have also reported that problem.
I would be most grateful if somebody could shed some light on those issues and how to fix them.
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