If i pass a char * into a function. I want to then take that char * convert it to a std::string and once I get my result convert it back to char * from a std::string to show the result.
- I don't know how to do this for conversion ( I am not talking const char * but just char *)
- I am not sure how to manipulate the value of the pointer I send in.
so steps i need to do
- take in a char *
- convert it into a string.
- take the result of that string and put it back in the form of a char *
- return the result such that the value should be available outside the function and not get destroyed.
If possible can i see how it could be done via reference vs a pointer (whose address I pass in by value however I can still modify the value that pointer is pointing to. so even though the copy of the pointer address in the function gets开发者_开发技巧 destroyed i still see the changed value outside.
thanks!
Converting a char*
to a std::string
:
char* c = "Hello, world";
std::string s(c);
Converting a std::string
to a char*
:
std::string s = "Hello, world";
char* c = new char[s.length() + 1];
strcpy(c, s.c_str());
// and then later on, when you are done with the `char*`:
delete[] c;
I prefer to use a std::vector<char>
instead of an actual char*
; then you don't have to manage your own memory:
std::string s = "Hello, world";
std::vector<char> v(s.begin(), s.end());
v.push_back('\0'); // Make sure we are null-terminated
char* c = &v[0];
You need to watch how you handle the memory from the pointer you return, for example the code below will not work because the memory allocated in the std::string will be released when fn() exits.
const char* fn(const char*psz) {
std::string s(psz);
// do something with s
return s.c_str(); //BAD
}
One solution is to allocate the memory in the function and make sure the caller of the function releases it:
const char* fn(const char*psz) {
std::string s(psz);
// do something with s
char *ret = new char[s.size()]; //memory allocated
strcpy(ret, s.c_str());
return ret;
}
....
const char* p = fn("some text");
//do something with p
delete[] p;// release the array of chars
Alternatively, if you know an upper bound on the size of the string you can create it on the stack yourself and pass in a pointer, e.g.
void fn(const char*in size_t bufsize, char* out) {
std::string s(psz);
// do something with s
strcpy_s(out, bufsize, s.c_str()); //strcpy_s is a microsoft specific safe str copy
}
....
const int BUFSIZE = 100;
char str[BUFSIZE];
fn("some text", BUFSIZE, str);
//ok to use str (memory gets deleted when it goes out of scope)
You can maintain a garbage collector for your library implemented as
std::vector<char*> g_gc;
which is accessible in your library 'lib'. Later, you can release all pointers in g_gc at your convenience by calling lib::release_garbage();
char* lib::func(char*pStr)
{
std::string str(pStr);
char *outStr = new char[str.size()+1];
strcpy(outStr, str.c_str());
g_gc.push_back(outStr); // collect garbage
return outStr;
}
release_garbage function will look like:
void lib::release_garbage()
{
for(int i=0;i<g_gc.size();i++)
{
delete g_gc[i];
}
g_gc.clear();
}
In a single threaded model, you can keep this g_gc static. Multi-threaded model would involve locking/unlocking it.
精彩评论