I've been working on this for a couple of days now without success. Basically, I have a bunch of nodes arranged in a 2D matrix. Every node has four neighbors, except for the nodes on the sides and corners of the matrix, which have 3 and 2 neighbors, respectively. Imagine a bunch of square cards laid out side by side in a rectangular area--the project is actually simulating a sort of card/board game.
Each node may or may not be connected to the nodes around it. Each node has a function (get_connections()), that returns the nodes immediately around it that it is connected to (so anywhere from 0 to 4 nodes are returned). Each node also has an "index" property, that contains it's position on the board matrix (eg '1, 4' -> row 1, col 4). What I am trying to do is find the longest non-repeating path of connected nodes given a particular "start" node.
I've uploaded a couple of images that should give a good idea of what I'm trying to do:
(source: necessarygames.com) (source: necessarygames.com)In both images, the highlighted red cards are supposedly the longest path of connected cards containing the most upper-left card. However, you can see in both images that a couple of cards that should be in the path have been left out (Romania and Maldova in the first image, Greece and Turkey in the second)
Here's the recursive function that I am using currently to find the longest path, given a starting node/card:
def get_longest_trip(self, board, processed_connections = list(),
processed_countries = list()):
#Append this country to the processed countries list,
#so we don't re-double over it
processed_countries.append(self)
possible_trips = dict()
if self.get_connections(board):
for i, card in enumerate(self.get_connections(board)):
if card not in processed_countries:
processed_connections.append((self, card))
possible_trips[i] = card.get_longest_trip(board,
processed_connections,
processed_countries)
if possible_trips:
longest_trip = []
for i, trip in possible_trips.iteritems():
trip_length = len(trip)
if trip_length > len(longest_trip):
longest_trip = trip
longest_trip.append(self)
return longest_trip
else:
print
card_list = []
card_list.append(self)
return card_list
else:
#If no connections from start_card, just return the start card
#as the longest trip
card_list = []
card_list.append(board.start_card)
return card_list
The problem here has to do with the process开发者_开发问答ed_countries list: if you look at my first screenshot, you can see that what has happened is that when Ukraine came around, it looked at its two possible choices for longest path (Maldova-Romania, or Turkey, Bulgaria), saw that they were both equal, and chose one indiscriminantly. Now when Hungary comes around, it can't attempt to make a path through Romania (where the longest path would actually be), because Romania has been added to the processed_countries list by Ukraine.
Any help on this is EXTREMELY appreciated. If you can find me a solution to this, recursive or not, I'd be happy to donate some $$ to you.
I've uploaded my full source code (Python 2.6, Pygame 1.9 required) to:
http://www.necessarygames.com/junk/planes_trains.zip
The relevant code is in src/main.py, which is all set to run.
You do know the longest path problem in a graph with cycles is NP-hard?
...Romania has been added to the processed_countries list by Ukraine.
Use separate processed_countries lists for each graph path. They say one code example is worth thousand words, so I've changed your code a little (untested):
def get_longest_trip(self, board, processed_countries = list()):
# see https://stackoverflow.com/questions/576988/python-specific-antipatterns-and-bad-practices/577198#577198
processed_countries = list(processed_countries)
processed_countries.append(self)
longest_trip = list()
if self.get_connections(board):
possible_trips = list()
for card in self.get_connections(board):
if card not in processed_countries:
possible_trips.append(card.get_longest_trip(board,
processed_countries))
if possible_trips:
longest_trip = max(possible_trips, key=len)
longest_trip.append(self)
if not longest_trip:
longest_trip.append(self)
return longest_trip
Unrelated matters:
Traceback (most recent call last):
File "main.py", line 1171, in <module>
main()
File "main.py", line 1162, in main
interface = Interface(continent, screen, ev_manager)
File "main.py", line 72, in __init__
self.deck = Deck(ev_manager, continent)
File "main.py", line 125, in __init__
self.rebuild(continent)
File "main.py", line 148, in rebuild
self.stack.append(CountryCard(country, self.ev_manager))
File "main.py", line 1093, in __init__
Card.__init__(self, COUNTRY, country.name, country.image, country.color, ev_manager)
File "main.py", line 693, in __init__
self.set_text(text)
File "main.py", line 721, in set_text
self.rendered_text = self.render_text_rec(text)
File "main.py", line 817, in render_text_rec
return render_textrect(text, self.font, text_rect, self.text_color, self.text_bgcolor, 1)
File "/home/vasi/Desktop/Planes and Trains/src/textrect.py", line 47, in render_textrect
raise TextRectException, "The word " + word + " is too long to fit in the rect passed."
textrect.TextRectException: The word Montenegro is too long to fit in the rect passed.
There are 16 different bak files in your source package. Sixteen. Sixteeeen. Think about it and start to use version control.
Brute force method:
Create a depth first connected list. Store List L and its Length T.
For each connection of this list:
- Push Whole Diagram
- Delete connection.
- Create a depth first connected list.
- If list is longer than T: set T to length and list to L then recursive call 2.
- Pop Whole Diagram.
- return
This should create a flood fill style solution of all the possible ways of connecting these nodes.
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