I'm making a form at the bottom of the screen and I want it to slide upwards so I wrote the following code:
int destinationX = (Screen.PrimaryScreen.WorkingArea.Width / 2) - (this.Width / 2);
int destinationY = Screen.PrimaryScreen.WorkingArea.Height - thi开发者_如何学编程s.Height;
this.Location = new Point(destinationX, destinationY + this.Height);
while (this.Location != new Point(destinationX, destinationY))
{
this.Location = new Point(destinationX, this.Location.Y - 1);
System.Threading.Thread.Sleep(100);
}
but the code just runs through and shows the end position without showing the form sliding in which is what I want. I've tried Refresh, DoEvents - any thoughts?
Try using a Timer event instead of a loop.
Run the code in a background thread. Example:
int destinationX = (Screen.PrimaryScreen.WorkingArea.Width / 2) - (this.Width / 2);
int destinationY = Screen.PrimaryScreen.WorkingArea.Height - this.Height;
Point newLocation = new Point(destinationX, destinationY + this.Height);
new Thread(new ThreadStart(() =>
{
do
{
// this line needs to be executed in the UI thread, hence we use Invoke
this.Invoke(new Action(() => { this.Location = newLocation; }));
newLocation = new Point(destinationX, newLocation.Y - 1);
Thread.Sleep(100);
}
while (newLocation != new Point(destinationX, destinationY));
})).Start();
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