function checkEnter(event) {
var charcode;
if (event && event.which) {
charcode = event.which;
alert("Case 1. event.which is " + charcode);
}
else if (event && !event.which) {
charcode = event.keyCode;
alert("Case 2. event.keyCode is " + charcode);
}
document.getElementById("text1").value="";
}
<input type="text" id="text1" onkeyup="checkEnter(event)" />
The above function works on both IE7 and Chrome.
function checkKeyPressed() {
document.onkeydown = function(event) {
var charcode;
if (event && event.which) {
charcode = event.which;
alert("charcode is " +开发者_C百科 charcode);
}
else if (event && !event.which) {
charcode = event.keyCode;
alert("charcode (keyCode) is " + charcode);
}
}
}
<input type="button" id="button1" onclick="checkKeyPressed(event)" value="Button" />
However this one works only in Chrome. Any idea why?
You can combine the two by simply checking to see if the parameter is undefined.
function MyOnClick(oEvent)
{
if (typeof(oEvent) == "undefined")
oEvent = event;
// continue with your code
}
This will work for firefox, chrome, IE, etc.
Okay problem solved. Apparently all you have to do is remove the "event" parameter from onkeydown(). I think that's because IE doesn't read javascript the way Chrome does, thus it fails to work properly because there isn't a parameter passed along. =.=
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