class IShaderParam{
public:
std::string name_value;
};
template<class TParam>
class TShaderParam:public IShaderParam{
public:
void (TShaderParam::*send_to_shader)( const TParam&,const std::string&);
TShaderParam():send_to_shader(NULL){}
TParam value;
void up_to_shader();
};
typedef TShaderParam<float> FloatShaderParam;
typedef TShaderParam<D3DXVECTOR3> Vec3ShaderParam;
In another class, I have a vector of IShaderParams* and functions t开发者_运维知识库hat i want to send to "send_to_shader". I'm trying assign the reference of these functions like this:
Vec3ShaderParam *_param = new Vec3ShaderParam;
_param->send_to_shader = &TShader::setVector3;
This is the function:
void TShader::setVector3(const D3DXVECTOR3 &vec, const std::string &name){
//...
}
And this is the class with IshaderParams*:
class TShader{
std::vector<IShaderParam*> params;
public:
Shader effect;
std::string technique_name;
TShader(std::string& afilename):effect(NULL){};
~TShader();
void setVector3(const D3DXVECTOR3 &vec, const std::string &name);
When I compile the project with Visual Studio C++ Express 2008 I recieve this error:
Error 2 error C2440: '=' :can't make the conversion 'void (__thiscall TShader::* )(const D3DXVECTOR3 &,const std::string &)' a 'void (__thiscall TShaderParam::* )(const TParam &,const std::string &)' c:\users\isagoras\documents\mcv\afoc\shader.cpp 127
Can I do the assignment? No? I don't know how :-S Yes, I know that I can achieve the same objective with other techniques, but I want to know how can I do this..
That's because you are trying to use incompatible pointers. setVector3
is a TShader
method but send_to_shader
wants a TShaderParam
method.
Not knowing exactly what you want, you can get your example to compile by changing this:
void (TShaderParam::*send_to_shader)( const TParam&,const std::string&);
to this:
void (TShader::*send_to_shader)( const TParam&,const std::string&);
Presumably TShader::send_to_shader
is a c-style function pointer?
Member functions cannot be used as function pointer callbacks - they require a this
parameter.
Static member functions and global functions can be used as function pointers.
So you can either
pass the
this
manually as a parameter to a static function callback, which in turn invokes the member function on the appropriate instanceuse an interface instead of a function
use a functor
All three require slight architectural changes.
Pointers to member functions are a bit rigid. It would help if you showed us the line of code that generates the error, but just looking at it,
Error 2 error C2440: '=' :can't make the conversion 'void (__thiscall TShader::* )(const D3DXVECTOR3 &,const std::string &)' a 'void (__thiscall TShaderParam::* )(const TParam &,const std::string &)' c:\users\isagoras\documents\mcv\afoc\shader.cpp 127
So you've passed a void (TShader::* )(const D3DXVECTOR3 &,const std::string &)
but someone expects a void (TShaderParam::* )(const TParam &,const std::string &)
.
You need to reimplement setVector3
as a method of a type derived from TShaderParam
and extract your D3DXVECTOR3 &
from the first argument, which must be a TParam
. (But if it's just passing back your own value, you can static_cast
it to your own type derived from TParam
.)
Hope this helps!
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