Classes that implement IEnumerable
and provide a public void Add(/* args */)
function can be initialized like in the following example:
List<int> numbers = new List<int>{ 1, 2, 3 };
which calls the Add(int)
function 3x after initializing the List<int>
.
Is there a way to define this behavior explicitly for 开发者_运维知识库my own classes? For example, could I have the initializer call a function other than the appropriate Add()
overload?
No, the compiler requires a method named Add
for the collection initializer to work. This is defined in C# specification and cannot be changed:
C# Language Specification - 7.5.10.3 Collection Initializers
The collection object to which a collection initializer is applied must be of a type that implements
System.Collections.IEnumerable
or a compile-time error occurs. For each specified element in order, the collection initializer invokes anAdd
method on the target object with the expression list of the element initializer as argument list, applying normal overload resolution for each invocation. Thus, the collection object must contain an applicableAdd
method for each element initializer. [emphasis mine]
Of course, the Add
method can take more than one argument (like Dictionary<TKey, TValue>
):
dic = new Dictionary<int, int> {
{ 1, 2 },
{ 3, 4 }
};
// translated to:
dic = new Dictionary<int, int>();
dic.Add(1, 2);
dic.Add(3, 4);
Adding just as a sample answer of what works. AFAIK, only Add will work. Code snippet taken from Marius Schulz
// simple struct which represents a point in three-dimensional space
public struct Point3D
{
public readonly double X;
public readonly double Y;
public readonly double Z;
public Point3D(double x, double y, double z)
{
X = x;
Y = y;
Z = z;
}
}
// implementation of a collection of points, which respects
// the compiler convention for collection initializers and
// therefore both implements IEnumerable<T> and provides
// a public Add method
public class Points : IEnumerable<Point3D>
{
private readonly List<Point3D> _points;
public Points()
{
_points = new List<Point3D>();
}
public void Add(double x, double y, double z)
{
_points.Add(new Point3D(x, y, z));
}
public IEnumerator<Point3D> GetEnumerator()
{
return _points.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
// instantiate the Points class and fill it with values like this:
var cube = new Points
{
{ -1, -1, -1 },
{ -1, -1, 1 },
{ -1, 1, -1 },
{ -1, 1, 1 },
{ 1, -1, -1 },
{ 1, -1, 1 },
{ 1, 1, -1 },
{ 1, 1, 1 }
};
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