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How to detect touches on MPMoviePlayerController window and still having the standard playback controlling

开发者 https://www.devze.com 2022-12-23 22:59 出处:网络
I have the MPMoviePlayerController set up to play a movie.I want to detect a touch on the movie for bringing up few buttons.I used the code :

I have the MPMoviePlayerController set up to play a movie.I want to detect a touch on the movie for bringing up few buttons.I used the code :


 // The movie's window is the one that is active
        UIWindow* moviePlayerWindow = [[UIApplication sharedApplication] key开发者_StackOverflow社区Window];
        // Now we create an invisible control with the same size as the window
        UIControl* overlay = [[[UIControl alloc] initWithFrame:moviePlayerWindow.frame]autorelease];

    // We want to get notified whenever the overlay control is touched
    [overlay addTarget:self action:@selector(movieWindowTouched:) forControlEvents:UIControlEventTouchDown];

    // Add the overlay to the window's subviews
    [moviePlayerWindow addSubview:overlay];

but then the play back controllers doesn't appear , I guess because the player window doesn't get the touch.how can I keep the player controllers and still detects touches? thanks


You have to create your own UIView's subclass and add it as overlay.

In the method -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event you can do everything you want to do when the screen is touched.

I have done this in my project. I have implemented design of the VideoOverlay( the UIView's subclass) in Interface Builder. It is much easier when you have to add other elements that user have to interact with.

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