开发者

What is the best XNA book, which can teach you the 2d & 3d game programming from basic to advance? [closed]

开发者 https://www.devze.com 2022-12-23 21:48 出处:网络
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
开发者_运维百科

Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.

Closed 9 years ago.

Improve this question

1- What is the best XNA book, which can teach the 2d & 3d game programming from basic to advance? Is it possible after reading that book create professional looking 3d games???

2- Any suggestion how can become professional game developer with XNA, and create cool 3d games?

3- Is it XNA industry standard for creating games?

4- Is there any work place can join as XNA game developer?


I have this one and I think it's pretty good. It starts out with a simple 2D game that touches on many basic concepts, and then moves on to Audio and Zune before moving on to 3D. Well written and easy to follow.

http://amzn.com/0596521952

Good point in the comments.

Title: Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune

Author: Aaron Reed

ISBN: 0596521952


  1. Game development is made from many different skills, from which programming is just one of them. Professional 3D game wouldn't just need clever programming, you would need pretty good modeling skills just to begin with. To learn everything from one book - no, so the answer to entire #1 is no.

  2. Well, first learn programming. Play with 3D modeling for awhile. Maybe try some scripting engines for creating games, that have a lot of stuff already made, so you wouldn't have to start from scratch. If going for real game development skills, I would recommend extensive C++ learning, and DirectX. XNA could be the part in-between.

  3. No. Not by a long shot. Main reasons are performance, and the fact that it came to a market where C++ rules for a long-long time. But, that doesn't mean you can't do some impressive games in it. Computers grow stronger every day, and that means that for a lot of games that are not very high-end on graphics, XNA is a good match.

  4. http://www.google.com/#hl=en&source=hp&q=monster+xna+developer&aq=f&aqi=&aql=f&oq=&gs_rfai=&fp=76987d56368691f5


I can't answer your other questions, but as for #3, XNA is far from being an industry standard. Most major games (i.e. the ones by large publishing houses that account for the majority of sales) are written in unmanaged DirectX. XNA is mainly for smaller indie developers looking to publish on XBox Live or something.

0

精彩评论

暂无评论...
验证码 换一张
取 消

关注公众号