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Can anyone explain this strange behavior with signed floats in C#?

开发者 https://www.devze.com 2022-12-23 20:11 出处:网络
Here is the example with comments: class Program { // first version of structure public struct D1 { public double d;

Here is the example with comments:

class Program
{
    // first version of structure
    public struct D1
    {
        public double d;
        public int f;
    }

    // during some changes in code then we got D2 from D1
    // Field f type became double while it was int before
    public struct D2 
    {
        public double d;
        public double f;
    }

    static void Main(string[] args)
    {
        // Scenario with t开发者_如何学Gohe first version
        D1 a = new D1();
        D1 b = new D1();
        a.f = b.f = 1;
        a.d = 0.0;
        b.d = -0.0;
        bool r1 = a.Equals(b); // gives true, all is ok

        // The same scenario with the new one
        D2 c = new D2();
        D2 d = new D2();
        c.f = d.f = 1;
        c.d = 0.0;
        d.d = -0.0;
        bool r2 = c.Equals(d); // false! this is not the expected result        
    }
}

So, what do you think about this?


The bug is in the following two lines of System.ValueType: (I stepped into the reference source)

if (CanCompareBits(this)) 
    return FastEqualsCheck(thisObj, obj);

(Both methods are [MethodImpl(MethodImplOptions.InternalCall)])

When all of the fields are 8 bytes wide, CanCompareBits mistakenly returns true, resulting in a bitwise comparison of two different, but semantically identical, values.

When at least one field is not 8 bytes wide, CanCompareBits returns false, and the code proceeds to use reflection to loop over the fields and call Equals for each value, which correctly treats -0.0 as equal to 0.0.

Here is the source for CanCompareBits from SSCLI:

FCIMPL1(FC_BOOL_RET, ValueTypeHelper::CanCompareBits, Object* obj)
{
    WRAPPER_CONTRACT;
    STATIC_CONTRACT_SO_TOLERANT;

    _ASSERTE(obj != NULL);
    MethodTable* mt = obj->GetMethodTable();
    FC_RETURN_BOOL(!mt->ContainsPointers() && !mt->IsNotTightlyPacked());
}
FCIMPLEND


I found the answer at http://blogs.msdn.com/xiangfan/archive/2008/09/01/magic-behind-valuetype-equals.aspx.

The core piece is the source comment on CanCompareBits, which ValueType.Equals uses to determine whether to use memcmp-style comparison:

The comment of CanCompareBits says "Return true if the valuetype does not contain pointer and is tightly packed". And FastEqualsCheck use "memcmp" to speed up the comparison.

The author goes on to state exactly the problem described by the OP:

Imagine you have a structure which only contains a float. What will occur if one contains +0.0, and the other contains -0.0? They should be the same, but the underlying binary representation are different. If you nest other structure which override the Equals method, that optimization will also fail.


Vilx's conjecture is correct. What "CanCompareBits" does is checks to see whether the value type in question is "tightly packed" in memory. A tightly packed struct is compared by simply comparing the binary bits that make up the structure; a loosely packed structure is compared by calling Equals on all the members.

This explains SLaks' observation that it repros with structs that are all doubles; such structs are always tightly packed.

Unfortunately as we've seen here, that introduces a semantic difference because bitwise comparison of doubles and Equals comparison of doubles gives different results.


Half an answer:

Reflector tells us that ValueType.Equals() does something like this:

if (CanCompareBits(this))
    return FastEqualsCheck(this, obj);
else
    // Use reflection to step through each member and call .Equals() on each one.

Unfortunately both CanCompareBits() and FastEquals() (both static methods) are extern ([MethodImpl(MethodImplOptions.InternalCall)]) and have no source available.

Back to guessing why one case can be compared by bits, and the other cannot (alignment issues maybe?)


It does give true for me, with Mono's gmcs 2.4.2.3.


Simpler test case:

Console.WriteLine("Good: " + new Good().Equals(new Good { d = -.0 }));
Console.WriteLine("Bad: " + new Bad().Equals(new Bad { d = -.0 }));

public struct Good {
    public double d;
    public int f;
}

public struct Bad {
    public double d;
}

EDIT: The bug also happens with floats, but only happens if the fields in the struct add up to a multiple of 8 bytes.


It must be related to a bit by bit comparison, since 0.0 should differ from -0.0 only by the signal bit.


…what do you think about this?

Always override Equals and GetHashCode on value types. It will be fast and correct.


Just an update for this 10 years old bug: it has been fixed (Disclaimer: I'm the author of this PR) in .NET Core which would be probably released in .NET Core 2.1.0.

The blog post explained the bug and how I fixed it.


If you make D2 like this

public struct D2
{
    public double d;
    public double f;
    public string s;
}

it's true.

if you make it like this

public struct D2
{
    public double d;
    public double f;
    public double u;
}

It's still false.

it seems like it's false if the struct only holds doubles.


It must be zero related, since changing the line

d.d = -0.0

to:

d.d = 0.0

results in the comparison being true...

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