I want to implement a custom Canvas
that recycles containers when used as an ItemsPanel
. So I derived from VirtualizingPanel
and override the ArrangeOverride
and MeasureOverride
. I am doing the generation in MeasureOverride
like this:
var children = base.InternalChildren;
var itemsControl = ItemsControl.GetItemsOwner(this);
var itemsCount = itemsControl.Items.Count;
IItemContainerGenerator generator = itemsControl.ItemContainerGenerator;
var startPos = generator.GeneratorPositionFromIndex(0);
using (generator.StartAt(startPos, GeneratorDirection.Forward, true))
{
for (int i = 0; i < itemsCount; i++)
{
bool isNewlyRe开发者_运维知识库alized;
var child = generator.GenerateNext(out isNewlyRealized) as UIElement;
if (isNewlyRealized)
{
base.AddInternalChild(child);
generator.PrepareItemContainer(child);
}
child.Measure(constraint);
}
}
What I don't know is how to make the recycling. I tried something like the following:
protected override void OnItemsChanged(object sender, ItemsChangedEventArgs e)
{
switch (e.Action)
{
case NotifyCollectionChangedAction.Remove:
case NotifyCollectionChangedAction.Replace:
case NotifyCollectionChangedAction.Move:
IRecyclingItemContainerGenerator generator = ItemsControl.GetItemsOwner(this).ItemContainerGenerator;
generator.Recycle(e.Position, e.ItemUICount);
RemoveInternalChildRange(e.Position.Index, e.ItemUICount);
break;
}
}
But it doesn't work. Any idea how to do this?
Look here: http://blogs.claritycon.com/blogs/lee_roth/default.aspx
I make recycling the following way:
In OnItemsChanged
, I only call RemoveInternalChildRange
:
protected override void OnItemsChanged(object sender, ItemsChangedEventArgs args)
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Remove:
case NotifyCollectionChangedAction.Replace:
RemoveInternalChildRange(args.Position.Index, args.ItemUICount);
break;
case NotifyCollectionChangedAction.Move:
RemoveInternalChildRange(args.OldPosition.Index, args.ItemUICount);
break;
}
}
In Measure override, I first add new items, then I remove the old ones. If you use recycling you have to know that the new-Flag that you get by calling GenerateNext is also false if you get a recycled container.
Here we add new Items:
GeneratorPosition start = ItemContainerGenerator.GeneratorPositionFromIndex(iFirstItemIndex);
int iChildIndex = (start.Offset == 0) ? start.Index : start.Index + 1;
using (ItemContainerGenerator.StartAt(start, GeneratorDirection.Forward, true))
{
for (int i = iFirstItemIndex; i <= iLastItemIndex; i++, iChildIndex++)
{
bool bNew;
UIElement element = (UIElement)ItemContainerGenerator.GenerateNext(out bNew);
//If we get a new instance
if (bNew)
{
if (iChildIndex >= Children.Count) AddInternalChild(element);
else InsertInternalChild(iChildIndex, element);
ItemContainerGenerator.PrepareItemContainer(element);
}
//If we get a recycled element
else if (!InternalChildren.Contains(element))
{
InsertInternalChild(iChildIndex, element);
ItemContainerGenerator.PrepareItemContainer(element);
}
element.Measure(...);
}
}
After adding Items we remove the old Items:
for (int i = Children.Count - 1; i >= 0; i--)
{
GeneratorPosition childGeneratorPosition = new GeneratorPosition(i, 0);
int iIndex = ItemContainerGenerator.IndexFromGeneratorPosition(childGeneratorPosition);
if (iIndex < iFirstItemIndex || iIndex > iLastItemIndex)
{
//remove() calls ItemContainerGenerator.remove() OR recycle(). Both works.
remove(childGeneratorPosition, 1);
RemoveInternalChildRange(i, 1);
}
}
I hope I could help you.
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