I have a program I am writing. I want to use a fancy font. Can I just embed my font into my bundle and use it from there.
My code...
NSMutableAttributedString *recOf;
recOf = [[NSMutableAttributedString alloc] initWithString:@"In Recognition of"];
length = [recOf length];
[recOf addAttribute:开发者_如何转开发NSFontAttributeName value:[NSFont fontWithName:@"Edwardian Script ITC" size:50] range:NSMakeRange(0, length)];
[[NSColor blackColor] set];
p.x = (bounds.size.width/2)- (([recOf size].width)/2);
p.y = (bounds.size.height/1.7);
[recOf drawAtPoint:p];
[recOf release];
Yes, you can. You should add a Copy Files
build phase to your target (right-click your target, then choose Add > New Build Phase > New Copy Files Build Phase).
Set the destination of the Copy Files build phase to Resources with a path of Fonts
. This will make sure the font is copied into a folder named Fonts
in your application bundle.
Add your font file to the new build phase by dragging the font file onto the build phase.
You then need to add the ATSApplicationFontsPath
key to your Info.plist
file, with the name of the folder containing your font as its value:
<key>ATSApplicationFontsPath</key>
<string>Fonts</string>
You can then use the font in your app as if it were a built-in system font by calling [NSFont fontWithName:@"yourFontName"]
.
Of course, you should make sure that you have permission to distribute the font before doing this.
Some people had success using Carbon magic. You should try it out.
That being said about the example above, ATSFontActivateFromFileSpecification
was deprecated in Leopard. Apparently the replacement uses an FSRef directly, which is even better.
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