Simply, I have placed an image with the Interface Builder in a UIView. Now I want to run a method/function when I am touching that开发者_Python百科 image, for example when another image should be loaded.
My Code:
- (void)touchesended:(NSSet*) touches withEvent:(UIEvent *)event
{
// UITouch *touch = [touch anyObject];
bild_1_1.image = [UIImage imageNamed:@"t_1_4.jpg"];
}
You need handle touch event from you UIView. To do it you should create subclass of UIView and add your realisation of touchesBegan:withEvent: method, here simplest example:
// TouchSimpleView.h
@interface TouchSimpleView : UIImageView {
id delegate;
}
@property(retain) id delegate;
@end
@interface NSObject(TouchSimpleView)
-(void)didTouchView:(UIView *)aView;
@end
// TouchSimpleView.m
#import "TouchSimpleView.h"
@implementation TouchSimpleView
@synthesize delegate;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"touchesBegan!!! ");
if ( delegate != nil && [delegate respondsToSelector:@selector(didTouchView:)] ) {
[delegate didTouchView:self];
}
[super touchesBegan:touches withEvent:event];
}
@end
Then you can use views of this class when you want to handle touches, for example:
- (void)applicationDidFinishLaunching:(UIApplication *)application {
[window makeKeyAndVisible];
touchView = [[TouchSimpleView alloc] initWithFrame:CGRectMake(50, 50, 200, 300)];
touchView.delegate = self;
[window addSubview:touchView];
imageView =[[UIImageView alloc] initWithFrame:touchView.frame];
imageView.image = [UIImage imageNamed:@"image1.png"];
[touchView addSubview:imageView];
}
-(void)didTouchView:(UIView *)aView{
NSLog(@"view touched, changing image");
imageView.image = [UIImage imageNamed:@"image2.png"];
}
What you want could be easily done by placing UIButton instead of UIImage and changing its background image using method setBackgroundImage:forState: at TouchUpInside event handler.
another solution:
in the .h file
place a IBOutlet UIImagView *imageButton;
and
-(IBAction)doSomething:(id)sender;
in the .m file
-(IBAction)dosomething:(id)sender {
// your code
[imageButton setImage:[UIImage imageNamed:@""t_1_4.jpg"} forState:UIControlStateNormal];
}
works at my code very fine
it works with me without creating subclass, in .h file you add UIImageView
#import <UIKit/UIKit.h>
@interface YourClassName : UIViewController{
IBOutlet UIImageView *wallpaper;
}
@property (nonatomic, retain) IBOutlet UIImageView *wallpaper;
@end
then in .m you can use your method
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[wallpaper setImage:[UIImage imageNamed: @"image.png"]];
}
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