I'm using enumerations to replace String
constants in my java app (JRE 1.5).
Is there a performance hit when I treat the enum as a static array of names in a method that is called constantly (e.g. when rendering the UI)?
My code looks a bit like this:
public String getValue(int col) {
return ColumnValues.values()[col].toString();
}
Clarifications:
- I'm concerned with a hidden cost related to enumerating
values()
repeatedly (e.g. inside pai开发者_运维技巧nt() methods). - I can now see that all my scenarios include some
int
=>enum
conversion - which is not Java's way.
What is the actual price of extracting the values()
array? Is it even an issue?
Android developers
Read Simon Langhoff's answer below, which has pointed out earlier by Geeks On Hugs in the accepted answer's comments. Enum.values()
must do a defensive copy
For enums, in order to maintain immutability, they clone the backing array every time you call the Values() method. This means that it will have a performance impact. How much depends on your specific scenario.
I have been monitoring my own Android app and found out that this simple call used 13.4% CPU time! in my specific case.
In order to avoid cloning the values array, I decided to simple cache the values as a private field and then loop through those values whenever needed:
private final static Protocol[] values = Protocol.values();
After this small optimisation my method call only hogged a negligible 0.0% CPU time
In my use case, this was a welcome optimisation, however, it is important to note that using this approach is a tradeoff of mutability of your enum. Who knows what people might put into your values array once you give them a reference to it!?
Enum.values()
gives you a reference to an array, and iterating over an array of enums costs the same as iterating over an array of strings. Meanwhile, comparing enum values to other enum values can actually be faster that comparing strings to strings.
Meanwhile, if you're worried about the cost of invoking the values()
method versus already having a reference to the array, don't worry. Method invocation in Java is (now) blazingly fast, and any time it actually matters to performance, the method invocation will be inlined by the compiler anyway.
So, seriously, don't worry about it. Concentrate on code readability instead, and use Enum
so that the compiler will catch it if you ever try to use a constant value that your code wasn't expecting to handle.
If you're curious about why enum comparisons might be faster than string comparisons, here are the details:
It depends on whether the strings have been interned or not. For Enum
objects, there is always only one instance of each enum value in the system, and so each call to Enum.equals()
can be done very quickly, just as if you were using the ==
operator instead of the equals()
method. In fact, with Enum
objects, it's safe to use ==
instead of equals()
, whereas that's not safe to do with strings.
For strings, if the strings have been interned, then the comparison is just as fast as with an Enum
. However, if the strings have not been interned, then the String.equals()
method actually needs to walk the list of characters in both strings until either one of the strings ends or it discovers a character that is different between the two strings.
But again, this likely doesn't matter, even in Swing rendering code that must execute quickly. :-)
@Ben Lings points out that Enum.values()
must do a defensive copy, since arrays are mutable and it's possible you could replace a value in the array that is returned by Enum.values()
. This means that you do have to consider the cost of that defensive copy. However, copying a single contiguous array is generally a fast operation, assuming that it is implemented "under the hood" using some kind of memory-copy call, rather than naively iterating over the elements in the array. So, I don't think that changes the final answer here.
As a rule of thumb : before thinking about optimizing, have you any clue that this code could slow down your application ?
Now, the facts.
enum are, for a large part, syntactic sugar scattered across the compilation process. As a consequence, the values method, defined for an enum class, returns a static collection (that's to say loaded at class initialization) with performances that can be considered as roughly equivalent to an array one.
If you're concerned about performance, then measure.
From the code, I wouldn't expect any surprises but 90% of all performance guesswork is wrong. If you want to be safe, consider to move the enums up into the calling code (i.e. public String getValue(ColumnValues value) {return value.toString();}
).
use this:
private enum ModelObject { NODE, SCENE, INSTANCE, URL_TO_FILE, URL_TO_MODEL,
ANIMATION_INTERPOLATION, ANIMATION_EVENT, ANIMATION_CLIP, SAMPLER, IMAGE_EMPTY,
BATCH, COMMAND, SHADER, PARAM, SKIN }
private static final ModelObject int2ModelObject[] = ModelObject.values();
If you're iterating through your enum values just to look for a specific value, you can statically map the enum values to integers. This pushes the performance impact on class load, and makes it easy/low impact to get specific enum values based on a mapped parameter.
public enum ExampleEnum {
value1(1),
value2(2),
valueUndefined(Integer.MAX_VALUE);
private final int enumValue;
private static Map enumMap;
ExampleEnum(int value){
enumValue = value;
}
static {
enumMap = new HashMap<Integer, ExampleEnum>();
for (ExampleEnum exampleEnum: ExampleEnum.values()) {
enumMap.put(exampleEnum.value, exampleEnum);
}
}
public static ExampleEnum getExampleEnum(int value) {
return enumMap.contains(value) ? enumMap.get(value) : valueUndefined;
}
}
I think yes. And it is more convenient to use Constants.
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