What is开发者_如何学运维 the difference between String and StringBuffer in Java?
Is there a maximum size for String?
String
is used to manipulate character strings that cannot be changed (read-only and immutable).
StringBuffer
is used to represent characters that can be modified.
Performance wise, StringBuffer
is faster when performing concatenations. This is because when you concatenate a String
, you are creating a new object (internally) every time since String
is immutable.
You can also use StringBuilder
which is similar to StringBuffer
except it is not synchronized. The maximum size for either of these is Integer.MAX_VALUE
(231 - 1 = 2,147,483,647) or maximum heap size divided by 2 (see How many characters can a Java String have?).
More information here.
A String
is immutable, i.e. when it's created, it can never change.
A StringBuffer
(or its non-synchronized cousin StringBuilder
) is used when you need to construct a string piece by piece without the performance overhead of constructing lots of little String
s along the way.
The maximum length for both is Integer.MAX_VALUE, because they are stored internally as arrays, and Java arrays only have an int
for their length pseudo-field.
The performance improvement between String
s and StringBuffer
s for multiple concatenation is quite significant. If you run the following test code, you will see the difference. On my ancient laptop with Java 6, I get these results:
Concat with String took: 1781ms Concat with StringBuffer took: 0ms
public class Concat
{
public static String concatWithString()
{
String t = "Cat";
for (int i=0; i<10000; i++)
{
t = t + "Dog";
}
return t;
}
public static String concatWithStringBuffer()
{
StringBuffer sb = new StringBuffer("Cat");
for (int i=0; i<10000; i++)
{
sb.append("Dog");
}
return sb.toString();
}
public static void main(String[] args)
{
long start = System.currentTimeMillis();
concatWithString();
System.out.println("Concat with String took: " + (System.currentTimeMillis() - start) + "ms");
start = System.currentTimeMillis();
concatWithStringBuffer();
System.out.println("Concat with StringBuffer took: " + (System.currentTimeMillis() - start) + "ms");
}
}
String StringBuffer
Immutable Mutable
String s=new String("karthik"); StringBuffer sb=new StringBuffer("karthik")
s.concat("reddy"); sb.append("reddy");
System.out.println(s); System.out.println(sb);
O/P:karthik O/P:karthikreddy
--->once we created a String object ---->once we created a StringBuffer object
we can't perform any changes in the existing we can perform any changes in the existing
object.If we are trying to perform any object.It is nothing but mutablity of
changes with those changes a new object of a StrongBuffer object
will be created.It is nothing but Immutability
of a String object
Use String--->If you require immutabilty
Use StringBuffer---->If you require mutable + threadsafety
Use StringBuilder--->If you require mutable + with out threadsafety
String s=new String("karthik");
--->here 2 objects will be created one is heap and the other is in stringconstantpool(scp) and s is always pointing to heap object
String s="karthik";
--->In this case only one object will be created in scp and s is always pointing to that object only
String is an immutable class. This means that once you instantiate an instance of a string like so:
String str1 = "hello";
The object in memory cannot be altered. Instead you will have to create a new instance, copy the old String and append whatever else as in this example:
String str1 = "hello";
str1 = str1 + " world!";
What is really happening hear is that we are NOT updating the existing str1 object... we are reallocating new memory all together, copying the "hello" data and appending " world!" to the end, then settings the str1 reference to point to this new memory. So it really looks more like this under the hood:
String str1 = "hello";
String str2 = str1 + " world!";
str1 = str2;
So it follows that this "copy + paste and move stuff around in memory" process can be very expensive if done repitively especially recursively.
When you are in that situation of having to do things over and over utilize StringBuilder. It is mutable and can append strings to the end of the current one because it's back by an [growing array] (not 100% if that is the actual data structure, could be a list).
From the API:
A thread-safe, mutable sequence of characters. A string buffer is like a String, but can be modified. At any point in time it contains some particular sequence of characters, but the length and content of the sequence can be changed through certain method calls.
A StringBuffer is used to create a single string from many strings, e.g. when you want to append parts of a String in a loop.
You should use a StringBuilder instead of a StringBuffer when you have only a single Thread accessing the StringBuffer, since the StringBuilder is not synchronized and thus faster.
AFAIK there is no upper limit for String size in Java as a language, but the JVMs probably have an upper limit.
I found interest answer for compare performance String vs StringBuffer by Reggie Hutcherso Source: http://www.javaworld.com/javaworld/jw-03-2000/jw-0324-javaperf.html
Java provides the StringBuffer and String classes, and the String class is used to manipulate character strings that cannot be changed. Simply stated, objects of type String are read only and immutable. The StringBuffer class is used to represent characters that can be modified.
The significant performance difference between these two classes is that StringBuffer is faster than String when performing simple concatenations. In String manipulation code, character strings are routinely concatenated. Using the String class, concatenations are typically performed as follows:
String str = new String ("Stanford ");
str += "Lost!!";
If you were to use StringBuffer to perform the same concatenation, you would need code that looks like this:
StringBuffer str = new StringBuffer ("Stanford ");
str.append("Lost!!");
Developers usually assume that the first example above is more efficient because they think that the second example, which uses the append method for concatenation, is more costly than the first example, which uses the + operator to concatenate two String objects.
The + operator appears innocent, but the code generated produces some surprises. Using a StringBuffer for concatenation can in fact produce code that is significantly faster than using a String. To discover why this is the case, we must examine the generated bytecode from our two examples. The bytecode for the example using String looks like this:
0 new #7 <Class java.lang.String>
3 dup
4 ldc #2 <String "Stanford ">
6 invokespecial #12 <Method java.lang.String(java.lang.String)>
9 astore_1
10 new #8 <Class java.lang.StringBuffer>
13 dup
14 aload_1
15 invokestatic #23 <Method java.lang.String valueOf(java.lang.Object)>
18 invokespecial #13 <Method java.lang.StringBuffer(java.lang.String)>
21 ldc #1 <String "Lost!!">
23 invokevirtual #15 <Method java.lang.StringBuffer append(java.lang.String)>
26 invokevirtual #22 <Method java.lang.String toString()>
29 astore_1
The bytecode at locations 0 through 9 is executed for the first line of code, namely:
String str = new String("Stanford ");
Then, the bytecode at location 10 through 29 is executed for the concatenation:
str += "Lost!!";
Things get interesting here. The bytecode generated for the concatenation creates a StringBuffer object, then invokes its append method: the temporary StringBuffer object is created at location 10, and its append method is called at location 23. Because the String class is immutable, a StringBuffer must be used for concatenation.
After the concatenation is performed on the StringBuffer object, it must be converted back into a String. This is done with the call to the toString method at location 26. This method creates a new String object from the temporary StringBuffer object. The creation of this temporary StringBuffer object and its subsequent conversion back into a String object are very expensive.
In summary, the two lines of code above result in the creation of three objects:
- A String object at location 0
- A StringBuffer object at location 10
- A String object at location 26
Now, let's look at the bytecode generated for the example using StringBuffer:
0 new #8 <Class java.lang.StringBuffer>
3 dup
4 ldc #2 <String "Stanford ">
6 invokespecial #13 <Method java.lang.StringBuffer(java.lang.String)>
9 astore_1
10 aload_1
11 ldc #1 <String "Lost!!">
13 invokevirtual #15 <Method java.lang.StringBuffer append(java.lang.String)>
16 pop
The bytecode at locations 0 to 9 is executed for the first line of code:
StringBuffer str = new StringBuffer("Stanford ");
The bytecode at location 10 to 16 is then executed for the concatenation:
str.append("Lost!!");
Notice that, as is the case in the first example, this code invokes the append method of a StringBuffer object. Unlike the first example, however, there is no need to create a temporary StringBuffer and then convert it into a String object. This code creates only one object, the StringBuffer, at location 0.
In conclusion, StringBuffer concatenation is significantly faster than String concatenation. Obviously, StringBuffers should be used in this type of operation when possible. If the functionality of the String class is desired, consider using a StringBuffer for concatenation and then performing one conversion to String.
By printing the hashcode of the String/StringBuffer object after any append operation also prove, String object is getting recreated internally every time with new values rather than using the same String object.
public class MutableImmutable {
/**
* @param args
*/
public static void main(String[] args) {
System.out.println("String is immutable");
String s = "test";
System.out.println(s+"::"+s.hashCode());
for (int i = 0; i < 10; i++) {
s += "tre";
System.out.println(s+"::"+s.hashCode());
}
System.out.println("String Buffer is mutable");
StringBuffer strBuf = new StringBuffer("test");
System.out.println(strBuf+"::"+strBuf.hashCode());
for (int i = 0; i < 10; i++) {
strBuf.append("tre");
System.out.println(strBuf+"::"+strBuf.hashCode());
}
}
}
Output: It prints object value along with its hashcode
String is immutable
test::3556498
testtre::-1422435371
testtretre::-1624680014
testtretretre::-855723339
testtretretretre::2071992018
testtretretretretre::-555654763
testtretretretretretre::-706970638
testtretretretretretretre::1157458037
testtretretretretretretretre::1835043090
testtretretretretretretretretre::1425065813
testtretretretretretretretretretre::-1615970766
String Buffer is mutable
test::28117098
testtre::28117098
testtretre::28117098
testtretretre::28117098
testtretretretre::28117098
testtretretretretre::28117098
testtretretretretretre::28117098
testtretretretretretretre::28117098
testtretretretretretretretre::28117098
testtretretretretretretretretre::28117098
testtretretretretretretretretretre::28117098
A StringBuffer
or its younger and faster brother StringBuilder
is preferred whenever you're going do to a lot of string concatenations in flavor of
string += newString;
or equivalently
string = string + newString;
because the above constructs implicitly creates new string everytime which will be a huge performance and drop. A StringBuffer
/ StringBuilder
is under the hoods best to be compared with a dynamically expansible List<Character>
.
A String
is an immutable character array.
A StringBuffer
is a mutable character array. Often converted back to String
when done mutating.
Since both are an array, the maximum size for both is equal to the maximum size of an integer, which is 2^31-1 (see JavaDoc, also check out the JavaDoc for both String
and StringBuffer
).This is because the .length
argument of an array is a primitive int
. (See Arrays).
String is immutable, meaning that when you perform an operation on a String you are really creating a whole new String.
StringBuffer is mutable, and you can append to it as well as reset its length to 0.
In practice, the compiler seems to use StringBuffer during String concatenation for performance reasons.
String is immutable.
Why? Check here.
StringBuffer is not. It is thread safe.
Further questions like when to use which and other concepts can be figured out following this.
Hope this helps.
While I understand that this is not a major differentiating factor, I noticed today that StringBuffer(and StringBuilder) provides some interesting methods that String doesn't.
- reverse()
- setCharAt()
The differences are
- Only in String class + operator is overloaded. We can concat two String object using + operator, but in the case of StringBuffer we can't.
String class is overriding toString(), equals(), hashCode() of Object class, but StringBuffer only overrides toString().
String s1 = new String("abc"); String s2 = new String("abc"); System.out.println(s1.equals(s2)); // output true StringBuffer sb1 = new StringBuffer("abc"); StringBuffer sb2 = new StringBuffer("abc"); System.out.println(sb1.equals(sb2)); // output false
String class is both Serializable as well as Comparable, but StringBuffer is only Serializable.
Set<StringBuffer> set = new TreeSet<StringBuffer>(); set.add(sb1); set.add(sb2); System.out.println(set); // gives ClassCastException because there is no Comparison mechanism
We can create a String object with and without new operator, but StringBuffer object can only be created using new operator.
- String is immutable but StringBuffer is mutable.
- StringBuffer is synchronized, whereas String ain't.
- StringBuffer is having an in-built reverse() method, but String dosen't have it.
Performance wise StringBuffer is much better than String ; because whenever you apply concatenation on String Object then new String object are created on each concatenation.
Principal Rule : String are immutable(Non Modifiable) and StringBuffer are mutable(Modifiable)
Here is the programmatic experiment where you get the performance difference
public class Test {
public static int LOOP_ITERATION= 100000;
public static void stringTest(){
long startTime = System.currentTimeMillis();
String string = "This";
for(int i=0;i<LOOP_ITERATION;i++){
string = string+"Yasir";
}
long endTime = System.currentTimeMillis();
System.out.println(endTime - startTime);
}
public static void stringBufferTest(){
long startTime = System.currentTimeMillis();
StringBuffer stringBuffer = new StringBuffer("This");
for(int i=0;i<LOOP_ITERATION;i++){
stringBuffer.append("Yasir");
}
long endTime = System.currentTimeMillis();
System.out.println(endTime - startTime);
}
public static void main(String []args){
stringTest()
stringBufferTest();
}
}
Output of String are in my machine 14800
Output of StringBuffer are in my machine 14
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