My example imports XML and has an object rotating on stage. The rotating object is called enemy corresponds to ENEMY in the XML. How do I set the rotation variable to receive values from XML?
REASON
It seems more difficult to set up variables using external data. I want to understand it better.rotation.fla
//LOAD XML
var myXML:XML;
var myLoader:URLLoader = new URLLoader();
myLoader.load(new URLRequest("enemy.xml"));
myLoader.addEventListener(Event.COMPLETE, processXML);
//PARSE XML
function processXML(e:Event):void {
myXML = new XML(e.target.data);
trace(myXML.ROGUE.*);
trace(myXML);
//TEXT
var text:TextField = new TextField();
text.text = myXML.ENEMY.*;
addChild(text);
}
//ROTATION
function enterFrameHandler(event:Event):void
{
//==>CODE I WANT TO CHANGE<==
enemy.rotationY += 10;
/*
//ANSWER
enemy.rotationY -= Number(myXML.ENEMY.text());
*/
}
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
enemy.xml MODIFIED
=- 100 or =+ 100 rotates and stops -= 100 or =+ 100 rotates constantly<?xml version="1.0" encoding="utf-8"?>
<BADGUYS>
<ENEMY TITLE="stic开发者_如何学编程ky">100</ENEMY>
<ROGUE TITLE="slimy">1000</ROGUE>
</BADGUYS>
enemy.rotationY = Number(myXML.ENEMY.text());
If I remember correctly the way to do this it should be :
enemy.rotationY = myXML.ENEMY;
Take a look at this : http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/XMLList.html
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