Hay, i'm using this script
function preloader(images){
var i = 0;
imageObj = new 开发者_开发百科Image();
// start preloading
for(i=0; i<=images.length; i++){
imageObj.src=images[i];
imageObj.onLoad = check(i, images.length / 2);
};
}
and passing a bunch of images into it to preload.
the check() function is this
check = function(e,i){
if( e == i ){
run_fading_gallery(imgcode);
$(".loading").hide();
};
}
But it doesnt seem to be working.
Any ideas? Or is there anything i can use online already?
The thing is that you set only 1 imageObj and changing its source and event handler. Why don't you try creating an image object for each image? (in your loop).
To be more specific:
function preloader(images){
var i = 0;
// start preloading
for(i=0; i<=images.length; i++){
imageObj = new Image();
imageObj.src=images[i];
imageObj.onLoad = check(i, images.length / 2);
};
}
images.length / 2
will not be a whole number if there are an odd number of images in the array, hence it will never be equal to i
in the check function. Try Math.floor
:
function preloader(images){
var i = 0;
imageObj = new Image();
// start preloading
for(i=0; i<=images.length; i++){
imageObj.onLoad = check(i, Math.floor(images.length / 2));
imageObj.src=images[i];
};
}
It will not work. Suppose you have a 100 images. Images load asynchronously. If the first image loaded is image number 50, then the function will say 50 images have been loaded, while only 1 image is loaded.
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