I always use If statement (In C#) as (1. Alternative);
if (IsSuccessed == true)
{
//
}
I know that there is no need to write "== true" as (2. Alternative));
if (IsSuccessed)
{
//
}
But, I use it because it is more readable and cause no performance issue. Of course, this is my choice and I know many software developers prefer first alternative. What is the 开发者_Go百科best usage, and Why?
I don't like the first option. Not only is it redundant, but a simple typo will introduce a bug.
Consider this
bool b = false;
if (b = true) {
Console.WriteLine("true");
}
Obviously the code will output "true" but that was probably not the intention of the programmer.
Fortunately tools like Resharper warns against this, but it compiles with the default settings (*).
Using the bool directly will remove the issue entirely.
(*) To be fair, VS also warns against this and if you turn on Warnings as errors it won't even compile.
I'd personally go for the second option. It reads more naturally and shows that a programmer is actually aware of a built-in bool
type, which is a first-class citizen.
Totally style dependant. Seriously. Go with whatever you like for your own stuff, whatever is the enfoced style at your work.
I claim that someone favouring the first alternative has a sketchy grasp of boolean logic. They might “understand” it intellectually, but they certainly don’t grok it; they haven’t internalized this way of thinking.
After all, does anyone every use the following idiom? “If it’s raining tomorrow is false we may go swimming” – NO, of course not. nobody says something like this, it’s ridiculous. What argument supports the claim that this idiom suddenly becomes clear when applied in a programming (as opposed to natural) language?
I prefer the second alternative. I think it's more readable, but the first alternative has the advantage of staying the same if you need to use Boolean?
for some reason.
If the name of the boolean value makes it perfectly clear what it is, then I'd always opt for version 2. However, sometimes you're stuck with a particularly obtuse variable name that you can't change, at least, can't change right now... Refactoring is all well and good, but I try and avoid refactoring too heavily when making functional changes to the code as well.
For example:
if (!NoDropDownInHeader == true)
{
// Activates when there *is* a dropdown in the header)
}
I've actually seen this particular example in production code and simplified it down to:
if (NoDropDownInHeader == false)
{
// Activates when there *is* a dropdown in the header
}
And I personally think that both examples are more readable (although arguably the first example may be on par with this one for difficulty of mental parsing) than:
if (!NoDropDownInHeader)
{
// Activates when there *is* a dropdown in the header
}
Note: Yes, I know the variable is badly named, but changing it in the multitude of places that it was present was outside the scope of the change I was making due to the number of places if would affect.
I used to write "== true" because I thought it was clearer and more explicit, but decided to change. Now it always seems much clearer without, you'll just get used to it.
I would settle for your second option aswell. There is in my opinion no need to write the
if (IsSuccessed == true)
{
//
}
In fact, I totally dislike the using of == true for a boolean, since it has no extra value. AND: You have to type less characters, which obviously is an advantage :p. To be honest i would also rewrite the boolean to bSuccessed, since it's a boolean.
The two expressions are equivalent in C#, but be aware than in other languages they are not.
For example, in C++, the first option accepts only a boolean value with a value of true. Any other value on IsSuccessed
will invalidate the condition.
The second option accepts any value that is "truthy": values like 1, or any non-zero, are also considered valid for the if.
So these conditions will validate:
// Truthy validation (second option)
if(1) {...} //validates
if(2) {...} //validates
While these others will not:
// Equals to true validation (first option)
if(1==true) {...} // does not validate
if(2==true) {...} // does not validate
Again, this doesn't apply to C#, since it only accepts booleans on ifs. But keep in mind that other languages accept more than just booleans there.
More typing means more chances for bugs. Option 2 all the way...
i use the first when i started programming but kinda get used to the second option. It also saves time type extra letters.
What i see most is: (what I do)
if (IsSuccessed)
{
//
}
and as alternative for in C++, for C# it's not needed (see comment):
if (true == IsSuccessed)
{
//
}
The alternative is to prevent yourself for making the mistake to assign instead of compare. (= vs ==)
I'll go for the second. It's easier for me at least. In the first alternative I always wonder why the comparison is made. Check the type of the left hand side just to be sure that no developer on acid overloaded the == operator making comparison between his class and bool an option.
The first also leads to bugs the second won't.
if(a)
might need to be change to if(a||b)
or if(a&&b)
in the first version it might end up as if(a == true || b)
and if(a == true && b)
in the former b
is redundant and the latter equals if(a==b)
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