How do I return a 2d array in C++?
For example, I have the following method in java:
public static int[][] getFreeCellList(int[][] grid) {
// Determine the number of free cells
int numberOfFreeCells = 0;
for (int i=0; i<9; i++)
for (int j=0; j<9; j++)
if (grid[i][j] == 0)
numberOfFreeCells++;
// Store free cell positions into freeCellList
int[][] freeCellList = new int[numberOfFreeCells][2];
int count = 0;
for (int i=0; i<9; i++)
for (int j=0; j<9; j++)
开发者_StackOverflow中文版 if (grid[i][j] == 0) {
freeCellList[count][0] = i;
freeCellList[count++][1] = j;
}
return freeCellList;
}
I'm trying to replicate this in C++. Normally, I would pass in the 2d array i wanted to return as reference parameter of the method in C++.
However, as you see in the method above the size of the array being returned isn't known until run-time.
So, in this case I'm guessing I need to actually return a 2d array, right?
You can use a vector
of a vector
as well.
typedef vector<vector<int> > array2d_t;
array2d_t etFreeCellList(array2d_t grid) {
// ...
array2d_t freeCellList;
// Determine the number of free cells
int numberOfFreeCells = 0;
for (int i=0; i<9; i++)
for (int j=0; j<9; j++)
if (grid[i][j] == 0) {
freeCellList[count][0] = i;
freeCellList[count++][1] = j;
}
return freeCellList;
}
The inner arrays seem to be fixed to size of 2. You could therefor use a vector of array
static std::vector< array<int, 2> > getFreeCellList(int grid[][9]) {
// Determine the number of free cells
int numberOfFreeCells = 0;
for (int i=0; i<9; i++)
for (int j=0; j<9; j++)
if (grid[i][j] == 0)
numberOfFreeCells++;
// Store free cell positions into freeCellList
std::vector< array<int, 2> > freeCellList(numberOfFreeCells);
int count = 0;
for (int i=0; i<9; i++)
for (int j=0; j<9; j++)
if (grid[i][j] == 0) {
freeCellList[count][0] = i;
freeCellList[count++][1] = j;
}
return freeCellList;
}
Usage is like
int x[9][9] = { ... };
std::vector< array<int, 2> > pa = getFreeCellList(x);
No need for manual memory management since you use std::vector
. array
is in boost, but you can quickly write a similar class manually
template<typename E, int N>
struct array {
E &operator[](int I) { return data[I]; }
E data[N];
};
The data member is an array of N
elements of type E
.
Alternatively, you can write this using low-level 2d arrays. Since the inner dimension is fixed in your code, you can actually allocate a real, native 2d array instead of a complicated 1d array of pointers to separate buffers:
static identity<int[2]>::type *getFreeCellList(int grid[][9]) {
// Determine the number of free cells
int numberOfFreeCells = 0;
for (int i=0; i<9; i++)
for (int j=0; j<9; j++)
if (grid[i][j] == 0)
numberOfFreeCells++;
// Store free cell positions into freeCellList
int (*freeCellList)[2] = new int[numberOfFreeCells][2];
int count = 0;
for (int i=0; i<9; i++)
for (int j=0; j<9; j++)
if (grid[i][j] == 0) {
freeCellList[count][0] = i;
freeCellList[count++][1] = j;
}
return freeCellList;
}
Now you can use it like
int x[9][9] = { ... };
// equivalent: identity<int[2]>::type *pa = ...;
int (*pa)[2] = getFreeCellList(x);
// ...
delete[] pa;
Notice the use of identity
(from boost
or see below) to simplify the syntax. You would need to write the following otherwise
static int (*getFreeCellList(int grid[][9]))[2] {
// ...
}
// identity implementation (for working around the evil C++ syntax)
template<typename T>
struct identity { typedef T type; };
You can put it in a struct and then return the struct. Otherwise C++ doesn't allow returning arrays. You can also return a pointer to the first element (of flat 1D array or fully dynamic 2D array).
You can't return an arbitrary-sized 2d array, just as you can't pass an arbitrary-sized 2d array as a parameter.
C++ arrays are horrible compared to Java arrays. Don't touch them! Use a vector
instead.
A construct like
int[][]
in C and C++ only exists for static data, such as
int[][] =
{
{1, 2},
{0, 1}
};
where the compiler can determine the size of the elements at compile time. If you know the size of the inner arrays at compile time - or if you can just can make them fix, then use a typedef such as:
typedef int[16] IntArr16;
Then your function can return a array of this type
IntArr16* getFreeCellList(...).
This all is plain C. Other possibilities are (as explained by dirkgently) to return stl containers.
It's more of a C-style solution than a C++-style solution, but you can always return a structure like
struct {
int dimension_one;
int dimension_two;
void* pArray;
} return_type_t;
Allocate your 2D array dynamically, store the two array dimensions and a pointer to the allocated memory in the structure, and pass that back to the caller.
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