Can anyone provide an example of a function that returns the cross product of TWO 2d vectors? I am trying to implement this algorithm.
C code would be great. Thanks.
EDIT: found another way todo it that works for 2D and is dead easy.
bool tri2d::inTriangle(vec2d pt) {
float AB = (pt.y-p1.y)*(p2.x-p1.x) - (pt.x-p1.x)*(p2.y-p1.y);
float CA = (pt.y-p3.y)*(p1.x-p3.x) - (pt.x-p3.x)*(p1.y-p3.y);
float BC = (pt.y-p2.y)*(p3.x-p2.x) - (pt.x-p2.x)*(p3.y-p2.y);
if (AB*BC>0.f && BC*CA>0.f)开发者_开发百科
return true;
return false;
}
(Note: The cross-product of 2 vectors is only defined in 3D and 7D spaces.)
The code computes the z-component of 2 vectors lying on the xy-plane:
vec2D a, b;
...
double z = a.x * b.y - b.x * a.y;
return z;
Mathworld Cross Product
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