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Reading binary data without reinterpret_cast

开发者 https://www.devze.com 2022-12-21 09:11 出处:网络
Just because I\'ve never read binary files before I wrote a program that reads binary STL files. I use ifstreams read member that takes a char* a parameter. To cast my struct to a char* I use a reinte

Just because I've never read binary files before I wrote a program that reads binary STL files. I use ifstreams read member that takes a char* a parameter. To cast my struct to a char* I use a reinterpret_cast. But as far as I remember every book about C++ I read said something like "don't use reinterpret_cast except you have to". What would be a better way read binary data, not necessarily direct, but at last into a struct and without reinterpret_cast?

The main function:

std::ifstream i开发者_高级运维n (cmdline[1].c_str(), std::ios::binary);

in.seekg(80, std::ifstream::beg); //skip header

int numTriangle;
in.read (reinterpret_cast<char*>(&numTriangle), sizeof(int)); //determine number of triangles
//create triangle data type and read data
triangle* t = new triangle();
for (int i = 0; i < numTriangle; ++i)  {
    in.read(reinterpret_cast<char*>(t), triangle::size);
    std::cout << *t;  // there's an opertor<< for triangle
}
delete t;

in.close(); //close file read from

And the triangle struct

//attempt to get the right size of a class without structure padding
#pragma pack(push)
#pragma pack(1)

//standard STL triangle data structure
struct triangle {
public:
    float n[3]; //normals, 4*3=12 bytes

    float x[3]; //first point of the triangle, 4*3=12 bytes
    float y[3]; //second point of the triangle, 4*3=12 bytes
    float z[3]; //third point of the triangle, 4*3=12 bytes

    long int a; //attributes, 2 bytes

    static const int size = 12+12+12+12+2; //sum of member variables
    //static const int size = sizeof(n) + sizeof(x) + sizeof(y) + sizeof(z) + sizeof(a);
};
#pragma pack(pop)

(Extra question: #pragma pack(1) doesn't work with cygwins g++-4. How can I determine the size of the struct?)


Well, that code looks fine. You are even caring about the padding issue. I don't see how you can avoid casting here. You can do this sequence:

static_cast<char*>(static_cast<void*>(t))

But really, i don't do that in my code. It's just a more noisy way of doing a direct reinterpret_cast to char*. (See casting via void* instead of using reinterpret_cast ).


The struct size can be determined using sizeof. You just have to initialize the static member out of the class inside the .cpp (however, then the compiler doesn't know the value of ::size anymore and can't inline it).
Alternatively, you can write it as a static inline member function. In its body, the class type is considered complete and sizeof (triangle) is allowed. Or you can just use sizeof like you have in the comment, but use the type and not the members (referring to nonstatic members that way is allowed only in C++0x) :

//standard STL triangle data structure
struct triangle {
public:
    float n[3]; //normals, 4*3=12 bytes

    float x[3]; //first point of the triangle, 4*3=12 bytes
    float y[3]; //second point of the triangle, 4*3=12 bytes
    float z[3]; //third point of the triangle, 4*3=12 bytes

    long int a; //attributes, 2 bytes

    static int size() { return sizeof(triangle); } // this way
    static const int size = sizeof(float[3])*4 + sizeof(long int); // or this way
};

However, the second way is not nice since you can easily forget updating it when you add a member.


Extra question: Take a look at __attribute__((packed)).


Using streams for file i/o (esp. binary) is just nasty in my opinion. I'd rather just use the old C functions like fopen and fread if I were you.

Also, memory mapping of a file is a technique which is given too little love, IMO. I don't know of any standard/portable libraries that support it, but if you're on Windows I suggest checking this MSDN article

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